Allegorithmic Substance Designer 2017.1.4 | 341.3 mb
Allegorithmic has released Substance Designer 2017.1.4, is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Substance Designer 2017.1.4 Change log:
- akers Add the Curvature from mesh back
- [New Version checker] Add a command line option to disable the check for new version (-news hide_changelog:true)
- [Scripting] Disable Qprocess time out
- akers can't change material color in UV to SVG
- I can't close graph view using wheel click
- [Content] Some noises are in 8 bits instead of 16 bits
- [Content] Curvature Smooth gives wrong result when tiling is disabled
- [Text] crash when resizing specific fonts
About Allegorithmic Substance Designer. Substance Designer is the ultimate node-based 3D material authoring and scan processing tool. It has become the standard in the entertainment industry for PBR (Physically Based Rendering) material authoring.
- Material Authoring.
Create materials with full control and an infinity of variations. Edit complete texture sets instantly and produce Substance textures and MDL (Material Definition Language) materials that will be directly handled in your renderer (V-Ray, Iray and Adobe Felix) or game engine. Produce tileable textures up to 8K size with 32 bits floating. Create Substance files (.sbsar) tweakable in-context.
- Scan Processing.
Process scans thanks to filters and tools in an adapted to photogrammetry workflow. Substance Designer features a complete new set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool. Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.
- Import a Wide Variety of Content.
Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (FBX & OBJ). No need to worry about tiling, either - Substance Designer handles it automatically.
- Node-Based Non-Destructive Workflow.
Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you are working? Make changes to any previous step while keeping your current work intact.
- Integrated Full-Featured Bakers.
Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer. The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
About Allegorithmic. Founded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is the leader in 3D texturing technologies with more than 50,000 users and clients including Microsoft, Sony, Activision, Electronic Arts, Ubisoft, NCSoft, Tencent, Autodesk, NVIDIA and Intel. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating and distributing high-quality textures for next-generation content developers. The company's flagship product range is Substance.
Product: Allegorithmic Substance Designer
Supported Architectures: x64
Website Home Page :
System Requirements: PC
Supported Operating Systems: Windows 7even and newer
Size: 341.3 mb
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