The developer who got burnt the hardest by this seemed to be
Well, it would seem that Apple is at it again, removing Slitherine’s Afghanistan 11
Apple have just pulled Afghanistan ’11 from the app store because its got “people from a specific government or other real entity as the enemies". You mean like every realistic game ever…. and people wonder why we don’t do iOS anymore.
— Iain McNeil (@Iain_Slitherine)
Afghanistan ’11 also features 18 different campaign battles, recreating actual operations that took place in real life, like the raid that ultimately lead to the capture of Bin Laden. Again, like all Slitherine titles, these scenarios are all tastefully executed with an extreme focus on historical accuracy. Unlike many other modern video games where the enemies are just generic brown-skin terrorists, Afghanistan ’11 is firmly planted in reality.
Apple is no stranger to truly baffling moves, and it really sucks that for whatever reason it seems Slitherine has been the target of so many of them. They’re a developer who make very high quality, very expensive, completely premium games- Exactly the sort of studio you’d think they would be happy to have on the platform, instead of taking every opportunity to chase away. Hopefully they walk this decision back like they did the removal of Civil War games, but who even knows why Apple does what it does anymore.