Developer Preview 2 for ARCore is also here.
Google first launched this past August as its first widely available augmented reality platform following its , and although we've yet to see the true potential of the platform, things like the give a promising glimpse into ARCore's future.
The doesn't introduce any radical changes, but there are three main improvements that are the focus of this latest update, including:
Along with the second Developer Preview, Google also announced that it's officially ending support of Project Tango and that a public launch of ARCore (dubbed ARCore v1.0) will be available "in the coming months."
When this happens, Google says that it'll support more than 100 million devices with numerous ARCore apps scheduled to launch in the Play Store at the same time.
Google first launched this past August as its first widely available augmented reality platform following its , and although we've yet to see the true potential of the platform, things like the give a promising glimpse into ARCore's future.
The doesn't introduce any radical changes, but there are three main improvements that are the focus of this latest update, including:
- A new C API for use with the Android NDK that complements our existing Java, Unity, and Unreal SDKs
- Functionality that lets AR apps pause and resume AR sessions, for example to let a user return to an AR app after taking a phone call
- Improved accuracy and runtime efficiency across our anchor, plane finding, and point cloud APIs
Along with the second Developer Preview, Google also announced that it's officially ending support of Project Tango and that a public launch of ARCore (dubbed ARCore v1.0) will be available "in the coming months."
When this happens, Google says that it'll support more than 100 million devices with numerous ARCore apps scheduled to launch in the Play Store at the same time.