A look at how the way of the blade really had to change.
What you need to know
- Sucker Punch has shared more information on the development of its katana combat in Ghost of Tsushima.
- Amusingly, the combat was not great, when Hideo Kojima visited the studio to try it out.
- Ghost of Tsushima is set to release on July 17, 2020.
is the last big upcoming PS4 exclusive and ahead of its release, the developers of Sucker Punch have shared some about how the combat changed over time. This meant taking human reaction time of needing (on average) 0.3 seconds to react to anything being shown.
Early on, this meant that any enemy could be quickly beat by simply spamming rapid attacks. A fix for this was found but not, Sucker Punch amusingly notes, until after Hideo Kojima visited the studio and tried the combat out.
While enemies can't attack faster that you can react, enemy attacks can be layered. This means you don't see Jin's foes standing around doing nothing — many of them will attack you at the same time. You can take a look at a bit of new combat gameplay in the Tweet below.
Speed. Sharpness. Precision.
Master the katana with a deeper look at Jin Sakai's combat abilities in :
— PlayStation Europe (@PlayStationEU)
Ghost of Tsushima is set to release for PS4 on July 17, 2020. While no upgrade has been detailed as yet, Ghost of Tsushima will at minimum be playable on PS5 through backward compatibility. For more on Ghost of Tsushima, you can check out more from the recent .
War-torn land
Ghost of Tsushima
The way of the Ghost
In Ghost of Tsushima, Jin must decide what honor and principles are worth sacrificing to defeat the unstoppable Mongol invaders. Will you challenge everyone in your path or silently take them out by way of the ghost? The choice is yours.
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