Computex highlighted VR's growing pains

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2016 is the year of virtual reality. Consumer versions of three major VR headsets -- the
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,
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and the
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-- have or are about to hit store shelves, while smartphone-based models like the
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are
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. But even as VR gains momentum, it's still an enigma for most people. This was never more apparent than in the halls of this year's
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in Taipei. VR was front and center, but instead of traditional game demos, we saw examples of curious and niche applications that suggest the use case for VR is still evolving.

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