'Dissidia NT' tries to add MMORPG dynamics to a fighting game

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Fighting in Dissidia NT, coming to the PlayStation 4, is mayhem. Six characters from the Final Fantasy universe, of varying levels of popularity, are rushing each other, launching giant magical projectiles, charging up summon attacks, and watching their backs as they do it. While the first two Dissidia games on PSP were one-on-one affairs, this time you're part of a trio. And similar to
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and other competitive team games, characters are meant to work together in unison. Each is assigned to one of four classes, and that decides their play-style, weaknesses and strengths. You can also choose your attacks, buff skills and summons on top of that. In short, the demo I played was a complicated introduction -- even for someone that played the last two Dissidia games to death.

Director Takeo Kujiraoka tells me that the UI has been simplified from the arcade version, with KOEI's Team Ninja helping to ensure the battle system is a balanced one, but with three times as many players on screen,
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, and there's an awful lot to take in all at once.

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