'Drag'n'Boom' First Impressions: It's Like Being a Dragon Inside of The Matrix

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We've covered Ankama's Drag'n'Boom [
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] quite a bit in the past based off
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. It
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yesterday, and I just wanted to post about it again in case this gem got lost in all the hustle and bustle of the new iPhone announcements. If this is the first you've heard of Drag'n'Boom, I think the easiest way to describe it is that it's like playing as a dragon inside of a medieval version of The Matrix. Every action you make in the game comes with a slow down bullet time-like effect, and that includes everything from movement to actually firing flames from your mouth.

Take a look at the gameplay video from today's
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to see what I mean, and just how much fun I was having playing the first 20 minutes or so of the game:

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Better yet, the developers are also
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and they've even posted
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which is some behind the scenes stuff I always enjoy checking out. Overall, I'm really surprised how cool this game is. If you were going to pass over it this week for whatever reason, definitely don't make that mistake.

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