GameChanger brings virtual worlds to the kids who need it most

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I was standing in a makeshift room at NewYork-Presbyterian Morgan Stanley Children's Hospital with a couple dozen people. Some of them were young children battling cancer, others were family and friends there to spend time with them. There was a handful of hospital staff. Spread out across the room were a young woman unknowingly about to get a scholarship, a social worker who had paid for a child's cable bill so that he could have some comfort in his last few weeks of life and team members of a charity who had brought everyone there so that sick children could have a little bit of fun for a few hours. It was an event that was both solemn and uplifting, and it was all centered around video games.

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