

Without getting into too much detail about all the rules, the way you play Pathfinder Adventures is you draw from a deck at each location you visit and you usually draw either a boon (weapons, allies, spells, etc) or a bane (monsters, traps, etc). Then, you have to roll dice to either acquire a boon or defeat a bane. The various cards you already own can add dice to your rolls, but you have to use them wisely so as not to run out of cards down the line. The thing I really enjoyed about the game is that while in the beginning I fell that I was just going by the numbers (picking cards depending on dice number and so on), at some point the game clicked and I felt that the various characteristics of the cards I was playing mattered as well; that shift made the game feel like a fantasy RPG rather than just a fantasy-themed CCG.

I really enjoyed my time with the game, and if you've been waiting to see whether Obsidian would pull this one off, I think you'll be pleasantly surprised. The game will launch as a single-player or pass-and-play experience with online multiplayer being added in the coming months. The game will be available to download for free and will include the tutorial as well as one adventure. If you want to get the rest of the adventures, you'll have to purchase them. Pathfinder Adventures comes out March 29th, and after playing the game, I'm quite excited. Enjoy the screenshots below.




