'Mirror's Edge Catalyst' and the long shadow of a cult classic

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"It's a game that's built a lot on momentum and forward movement and not stopping, reaching almost a zen-like thing."

That's how DICE Design Director Erik Odeladhl describes his latest game,
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. It stars Faith, a freerunner, as she sprints, slides and leaps around a stark-white futuristic urban sprawl. The city is her playground. On top of a skyscraper, Faith builds up speed and swings onto a thin ledge, where she seamlessly dashes and jumps, rolling onto the roof of the next building and always running, running, running. For many fans, this constant motion is what the series is all about.

But Odeladhl's favorite part of Catalyst involves no movement at all.

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