NextLimit RealFlow | 3ds Max 1.0.0.0027 | 35.2 mb
Next Limit Technologies has released RealFlow | 3ds Max 1.0: a new edition of its fluid simulation software for Autodesk's 3D modelling and animation package.
The plugin makes it possible to create simulations directly inside 3ds Max, and supports native features of its host software including 3ds Max's World Space Modifiers and Particle Flow system.
A lower-cost integrated version of RealFlow with a cut-down toolset 3ds Max is the third external DCC application to get its own dedicated edition of RealFlow, following the releases of RealFlow | Cinema 4D and RealFlow Maya.
Like its sister editions, it provides a cut-down set of features at a lower price than the standalone edition, and more tightly integrated with the host application's native tools.
As with the Cinema 4D and Maya versions, you don't get features aimed at larger or more complex simulations, like the Caronte dynamics toolset or the RealWave system for surface waves.
However, you do get Dyverso, RealFlow's GPU-based multiphysics solver, which simulates material types not currently supported by 3ds Max's native Fluids toolset, including granular and viscoelastic materials.
Dyverso supports both CUDA and OpenCL, so it should work with any manufacturer's GPUs.
How does the feature set compare to the Cinema 4D and Maya versions? In the initial release, RealFlow | 3ds Max lacks a few features from the Cinema 4D and Maya editions, including the rigid body and elastic solvers for Dyverso.
There are also a few missing control daemons, including the Particle Skinner and Visualizer. All are listed in the feature breakdown as 'coming soon'.
However, you do get integration with 3ds Max's native World Space Modifiers and Particle Flow particle system, although the 1.0 release doesn't support motion blur on generated PFlow particles.
And as with the Maya edition, simulations can be meshed in OpenVDB format and exported in Alembic format, which should help with pipeline integration.
Release Notes 1.0.0.0027 - Release date: November 28th, 2018:
RFMAX-240 - The eye icon of RFCollider cannot be used to enable/disable the modifier.
RFMAX-319 - Motion Blur does not work for PFlow particles when they are created from a RFFluid.
RFMAX-337 - Multiple RFScenes are not currently supported.
RFMAX-338 - Rigid and Elastic modifiers are not currently supported.
RFMAX-335 - It is possible to create multiple RFScene nodes by clicking multiple times on RFScene creation.
RFMAX-264 - Crown daemon does not work with animated handles.
RFMAX-111 - Undoing the manual removal of a RFCollider modifier may make 3ds Max crash.
About RealFlow | 3ds Max. RealFlow | 3ds Max brings the well-know RealFlow fluid simulation tools directly to Autodesk 3ds Max. Stay in 3ds Max to perform your liquid, granular, viscous and viscoelastic simulations. RealFlow | 3ds Max is available for Autodesk 3ds Max 2017, 2018 and 2019.
About Next Limit Technologies. Next Limit Technologies provides cutting-edge simulation technologies for a broad range of applications in computer graphics, science and engineering. Next Limits products include "RealFlow" (comprehensive toolkit for fluid and physical dynamics simulation for visual effects industries), "Maxwell Render" (physically correct light simulation and render engine), and "XFlow" (new computational fluid dynamics software for engineering applications). All products have been developed using proprietary technology, are available for multiple platforms, and connect seamlessly with most major applications in the DCC and CAD markets.
Product: NextLimit RealFlow | 3ds Max
Supported Architectures: x64
Website Home Page :
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: Autodesk 3ds Max 2017-2019
Size: 35.2 mb
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