'No Man's Sky' lore comes from classic sci-fi and comics

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"We always said we shouldn't have a narrative, but we should have a lore," says
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mastermind
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. And honestly, with a
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that's
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, it'd be impossible to create a traditional video game story with things like cutscenes. But to make the world feel more alive and less like a giant empty sandbox,
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the team at Hello Games turned to artist Dave Gibbons of Watchmen fame and scribe James Swallow who worked on the writing for Star Trek and
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.

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