OpenGL's successor is ready to improve gaming graphics

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Games on devices of all kinds could soon be running better because
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, the successor to OpenGL, has finally been
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officially. The new standard gives developers low-level access to discrete and on-chip graphics, helping them avoid the layers of hardware overhead that normally slow things down. Khronos, the open-source group behind the standard, says it also reduces CPU overhead and improves multi-threaded performance. Delayed for several months, the version 1.0 driver is based on AMD's proprietary
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standard. Similar technology is used in the Xbox One and PS4 consoles to help them make the most of their relatively modest specs.

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