As of this writing, the Twitch community is about 30% complete with the game, which isn't too shabby. If and when they're able to beat Punch Club, the game will then immediately launch on Steam, where it's currently available for pre-order at 20% off its normal price. The iOS version will follow "soon after" which could mean tinyBuild will flip the release switch and it'll pop up within a few hours or that it still has to go through Apple approval or something and may take up to a week or two to show up. Either way its mobile release is impending and I can't freaking wait. In the meantime head over to the Twitch Plays Punch Club channel to help the community through the game or simply sit back and watch as this strange phenomenon of crowdsourcing game completion continues with Punch Club.