'Ratchet and Clank: Rift Apart' is coming to PC on July 26th

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Fresh on the heels of an in-depth look at
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, there's more news from the Insomniac Games camp. The studio's previous title, 2021's
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, is coming to PC on July 26th.

As is often the case with PC versions of PlayStation exclusives, there are some extra bells and whistles here. There are new "ray-traced shadows for natural light in outdoor areas" which allow for "realistic shadows with natural gradients in softness," as Julian Huijbregts, an online community specialist at Nixxes (
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that's working on the port), notes on
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. The gameplay and cutscenes have been optimized for ultra-wide displays, including aspect ratios of 21:9, 32:9 and even 48:9 for triple-monitor setups.


Along with unlocked framerates, there's support for upscaling tech including
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,
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, Intel XeSS and Insomniac's own Temporal Injection, as well as
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and NVIDIA DLAA anti-aliasing. You can opt to use a keyboard and mouse with fully customizable controls or a controller. Plug in a DualSense, and you'll be able to experience the same haptic feedback and dynamic trigger effects that you would on PS5.

I finally got around to playing Ratchet and Clank: Rift Apart after
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recently and enjoyed it immensely. It's a breathtakingly gorgeous game with strong combat, captivating characters and a smart script. Insomniac also
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of the DualSense's capabilities than most studios.

Fingers crossed that Insomniac and Nixxes can avoid the kinds of technical issues that have plagued PC versions of other Sony games.
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(Iron Galaxy worked with Naughty Dog on that port) and
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, which Nixxes
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, both had notable problems at the outset on PC.

Ratchet and Clank: Rift Apart relies on the speedy load times of the PlayStation 5 to make the dimension-hopping feature work seamlessly. With that (and the stellar visuals) in mind, it's likely that you'll need a beefy gaming rig to get the most out of the port. So, it's probably worth waiting for Sony to reveal the PC specs before locking in a pre-order on Steam or the Epic Games Store.

This article originally appeared on Engadget at
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