void Menu_PaintAllStub(...)
{
__asm("li %r3, 0x1;");
}
void Menu_PaintAllHook(int LocalClientNum, int dc)
{
if (!Dvar_GetBool("cl_ingame"))//Not Really Needed But why not?
{
}
Menu_PaintAllStub(LocalClientNum, dc);
}
HookFunctionStart(0x3971A0, (int)Menu_PaintAllStub, (int)Menu_PaintAllHook);
{
__asm("li %r3, 0x1;");
}
void Menu_PaintAllHook(int LocalClientNum, int dc)
{
if (!Dvar_GetBool("cl_ingame"))//Not Really Needed But why not?
{
}
Menu_PaintAllStub(LocalClientNum, dc);
}
HookFunctionStart(0x3971A0, (int)Menu_PaintAllStub, (int)Menu_PaintAllHook);
Basically This Is Used To Draw Pre Game lobby text(like Paradox CE)
Other Games
Spoiler:
MW2 - 0x253670
BO1 - 0x465368
BO2 - 0x3971A0
MW3 - 0x2772BC
BO1 - 0x465368
BO2 - 0x3971A0
MW3 - 0x2772BC