Movement is a tricky thing in virtual reality. If you move too quickly, you risk getting sick and disoriented. Because of that, most developers have opted for teleporting in VR games: the act of pointing to a spot that you can see, and instantly warping there. It's an easy solution, but it also ruins the immersion of VR. Vindicta, a room-scale HTC Vive shooter from Beirut-based
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