The freedom to explore most open-world games is a lie

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Open-world games aren't going away anytime soon, but more often than not when we play them we're being led around by a breadcrumb trail instead of actually exploring. Sometimes
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. The reasoning for that is because it's much easier for game developers to stick a mini-map or quest directions
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than it is to integrate means of navigation into the game world itself. It's a topic YouTuber Mark Brown
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and he's taking it for a spin in developer Bethesda Softworks'
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. In his latest entry into his
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series he explains why he's turning off the quest markers in Fallout's irradiated Boston and trying to let his nose lead the way, so to speak.

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