Joystiq
Joystiq News
Open-world games aren't going away anytime soon, but more often than not when we play them we're being led around by a breadcrumb trail instead of actually exploring. Sometimes . The reasoning for that is because it's much easier for game developers to stick a mini-map or quest directions than it is to integrate means of navigation into the game world itself. It's a topic YouTuber Mark Brown and he's taking it for a spin in developer Bethesda Softworks' . In his latest entry into his series he explains why he's turning off the quest markers in Fallout's irradiated Boston and trying to let his nose lead the way, so to speak.
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