'Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it

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When the original
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launched exclusively on the Xbox One, Windows and Xbox 360 in 2014, it took advantage of Microsoft's Azure cloud system, which allowed developers at Respawn to add AI teammates and enemies in a low-lag gaming environment. It also meant that some regions,
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, never saw the game because Microsoft's dedicated servers simply didn't exist in the country. This all changes with
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.

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