Traveling through time with 'Braid' creator Jonathan Blow

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In the world of independent games, there is "before
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" and "after Braid." Before this game hit Xbox Live Arcade in 2008, "indies" were barely a blip on the industry's radar -- but Braid landed in players' living rooms like an
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. It helped shake up the status quo and proved that one game made by one person could change the industry. Braid also changed its creator, Jonathan Blow, into a millionaire and a living legend.

Blow hasn't released a game since Braid. But, he's about to:
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is a mysterious exploration and puzzle experience coming to PlayStation 4 and PC on Jan. 26. Once again, Blow has invested everything -- years of energy and
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-- into his new project. Unlike last time, he now has a
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,
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, he's a
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, and speculation about his next game has been swirling
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.

"I don't feel accountable to the world to make things for them," Blow says. "I look out there at the games that are really popular and they're not really usually the games that I'm excited about. It's fine if it's somebody's job to make the biggest hits, and apparently that job is for Rockstar or Ubisoft or something. ... I'm doing something different."

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