VR is better when virtual objects feel real

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For all the
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virtual reality enables (the
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, the exhaustion of
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and even the
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of trauma), it still has one major flaw: Virtual objects are intangible and have no physicality. If you want to walk through a wall, the game can't stop you. If you try to lean on a table, you'll probably fall down. It's a limitation of
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I'd grown to accept -- at least until I played Survios' Raw Data, a game that tricked me into pretending its completely virtual objects were real.

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