‘Sea of Thieves’ could learn a thing or two from ‘No Man’s Sky’

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The second Sea of Thieves
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hit Xboxes and PCs last week, and it is, in a word, dull. Cursed Sails isn't too dissimilar from the first campaign,
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, in that the main quest is basically just a case of sailing from island to island to find the next clue. The new equivalent of the boss battle is identical in many ways, too. It's not so much a challenge as it is simply showing up with enough resources to keep your shift afloat, crew alive and cannons firing until you inevitably win. Alongside the humdrum quest, though, are several meaningful updates to the core game. There's positive growth here, and as
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, continually adding content and making serious changes to a game people were initially disappointed with can eventually pay off. But, five months on, Sea of Thieves still needs more.

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