Call of Duty: Modern Warfare's biggest fight is in the studio

Joystiq

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When Infinity Ward CEO Patrick Kelly introduced the single-player portion of Call of Duty: Modern Warfare to journalists in May, he sat at the front of a dim, intimate theater in the heart of his studio, and spoke as if he were divulging a delicious secret. This Call of Duty was going to be different than the 15 iterations that had come before, he said. It was going to be real. He showed off a preview of the solo campaign that began under a pile of rubble, right after a bombing in the fictional country of Ursekstan. The main character, a young girl named Farah, heaved at the debris and screamed as she found her mother crushed to death beside her. By the end of the demo, Farah had witnessed her father's violent murder, stabbed and killed a cartoonishly homicidal Russian soldier, run through poison gas, hidden from mass execution squads, and fired her first gun.

"The vision for the game, the first thing we're trying to do is, we're trying to reflect the world we all live in," he said at the beginning of the presentation. "We talk about like, you could see the story unfolding on CNN or a Frontline talking about it. Because we want this game to be as relevant as possible in the world that we live in, and a lot of the events, and a lot of the things that shaped the game, are based on the world that we live in."

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