If you haven't played Vignettes [], it's worth checking out: it's a really unique artistic experience and surprisingly challenging for something described in part as an interactive toy. Armel Gibson, one of the developers of the game, has of the game from a notebook featuring some sketches. One of the coolest sketches is one showing a primitive map of how different objects could turn from one into another:
A lot of the other note are in French, so I'd be curious to hear from our French readers what some of these notes mean! Much like the Old Man's Journey [] , I love seeing this sort of thing from developers. Share these things more often, developers: they're really fascinating and can help show how a game goes from idea to completion.
A lot of the other note are in French, so I'd be curious to hear from our French readers what some of these notes mean! Much like the Old Man's Journey [] , I love seeing this sort of thing from developers. Share these things more often, developers: they're really fascinating and can help show how a game goes from idea to completion.