'Diablo IV' team reveals early thoughts on dungeons, level caps

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a couple of weeks ago, but it's already provided some key updates on the game's development. In an attempt to repair a fractured relationship with the community that dates back further than the last few months of controversy -- remember the
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reveal last year? -- a recent update is
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That's crucial for a loot-focused experience like Diablo so players feel both challenged and rewarded for their efforts, so explaining ahead of time how skill trees, items and progressions will work and getting some feedback is a good idea.

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