Discover the Creators: Tim Schafer’s Favorite PS4 Games

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is a PlayStation Store curation program in which we’ve asked some of the biggest names in the biz to pick their favorite PS4 games in order to help your find your next game to play.


There is more than one way to skin a cat (don’t ask me how I know that) and there’s also more than one way to tell a great story in games. You can do it with great dialog, or no dialog at all. You can focus on the depth of the characters, or on the richness of the environment. You can bring your hero’s choices to life with game play mechanics that are complex, or extremely simple.

And that’s why this list of great PS4 story-telling games is so diverse–they all tackle the problem in their own style. Each one finds a unique way to bring its world, it’s characters, it’s story to life. And no cats are skinned in any of them. I’m sorry I even brought that up.

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Night in the Woods


Came to this one for the art, but found some of my favorite writing in games recently. Really funny, nuanced, and surprising.

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Unravel


A beautiful platforming puzzle game with a story told through environments and photographic memories.

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Gone Home


I admire this game for putting story front and center and committing to that as their prime focus before other games were doing it.

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Valiant Hearts


A story about the war told in a way that war stories are rarely told in games.

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Oxenfree


Naturalistic dialog that can be interrupted, redirected, and played with–still sounding pretty natural. Super hard to pull off, but they did it really well.

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What Remains of Edith Finch


I thought I knew where this was going when it started, and then I was constantly surprised by where it took me. Very memorable.

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Machinarium


Story told without words at all, just art and little comic strip memories. Beautiful!

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Inside


This minimalistic story seemed to present more mysteries than it solved. It felt like anything could happen next. Bleak and harsh and constantly engaging.

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Wheels of Aurelia


A very unique way of telling a story while on a road trip. Make decisions in dialog trees, but also in branching roads. Style and subject matter different from any game I could think of.

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Bound


Mostly a platformer, with a very unique way of visually exploring memories.

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Until Dawn


Recommend you play with a group of friends and not alone–not just because it’s scary, but because this game really invites you to cooperatively work through a story together, yelling and screaming and laughing the whole time.

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Guacamelee


A fighting game with many great, colorful characters, rich with personality.

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The Last Guardian


Incredibly strong depiction of a character and a relationship, using very few words.


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Head over to PlayStation Store now to browse Tim’s list as well as picks curated by Shuhei Yoshida, Yoko Taro, the team at Supergiant Games, and more:

Discover the Creators at PlayStation Store



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// Director, NieR: Automata
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// Co-founder & Managing Director of Guerrilla Games
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// President, PlayStation Worldwide Studios
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// Co-founder & Studio Director of Media Molecule
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// PlayStation Social Media Director
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// Creators of Bastion, Transistor, and Pyre
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// Sole Developer of Axiom Verge
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// Designer of Rogue Legacy
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// Makers of Severed and Guacamelee!
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// Creators of SuperHyperCube
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// Developers of Super Time Force Ultra & collaborators on #Sworcery
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// Makers of Goat Simulator and Prison Architect on console
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// Creative Director of Nidhogg
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// Creators of Limbo and Inside
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// Director of Resident Evil 7 biohazard
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// Executive Producer of the Street Fighter series
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// Creators of Rocket League
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// Makers of Final Fantasy XV

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