PlayStation
PlayStation
The scale of ‘s ambitious new PS4 project has been hinted at since its reveal at PlayStation’s E3 press conference in 2015, but now, in the wake of both the new trailer at last week’s Game Awards and the dedicated PSX panel this past weekend, it’s the perfect time to delve into the specifics and offer you an in-depth look at the game.
Below, join key creatives at Media Molecule in a video tour of the game ahead of its 2018 release.
Dig into an overview of what you can do when starting the game, check out the Story mode and meet its lead characters, then enjoy a showcase of how easy it is to create environments and levels using either PS Move or Dualshock 4 controllers.
1. What is Dreams?
Studio Director Siobhan Reddy, Art Director Kareem Ettouney, Technical Director Alex Evans and Creative Director Mark Healey offer an overview of what is all about.
2. Introducing Dreams’ Story Mode
Here’s your first look at the three interweaving narratives that make up Dreams’ central Story Mode, all built using the very same tools that you’ll have access to.
3. Creating an environment in Dreams in 5 minutes
Art Director Kareem Ettouney demonstrates how easy it is to create a beautiful environment in the games’ Dream Shaping mode.
4. Creating a level in Dreams in under 10 minutes
Finally, Level Designer John Beech puts together a fully playable level.
Want to know even more? You can watch the Dreams panel from PSX 2017 .
The post appeared first on .
Below, join key creatives at Media Molecule in a video tour of the game ahead of its 2018 release.
Dig into an overview of what you can do when starting the game, check out the Story mode and meet its lead characters, then enjoy a showcase of how easy it is to create environments and levels using either PS Move or Dualshock 4 controllers.
1. What is Dreams?
Studio Director Siobhan Reddy, Art Director Kareem Ettouney, Technical Director Alex Evans and Creative Director Mark Healey offer an overview of what is all about.
2. Introducing Dreams’ Story Mode
Here’s your first look at the three interweaving narratives that make up Dreams’ central Story Mode, all built using the very same tools that you’ll have access to.
3. Creating an environment in Dreams in 5 minutes
Art Director Kareem Ettouney demonstrates how easy it is to create a beautiful environment in the games’ Dream Shaping mode.
4. Creating a level in Dreams in under 10 minutes
Finally, Level Designer John Beech puts together a fully playable level.
Want to know even more? You can watch the Dreams panel from PSX 2017 .
The post appeared first on .