'Overload' revives the cramped combat of classic shooter 'Descent'

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Back in 1995, Toy Story wowed audiences with sophisticated computer-generated animation. That same year, games studio Parallax released Descent, blowing players away with some of the first truly 3D, omnidirectional gameplay. Things have moved on a lot since then, but the classic game's creators, Parallax co-founders Matt Toschlog and Mike Kulas, are ready to stage a
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. Today, they've released Overload, a spiritual successor that brings back the zero-g combat that redefined first-person shooters (FPS) two decades ago.

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