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Patch Notes for Fortnite v10.00 - Season X

Epic Games have released the official patch notes for today's Fortnite v10.00 patch featuring a brand new season, Season X! Downtime for this update begins at 4am ET/8am UTC and is scheduled to last for 4 hours, though we suspect it'll be done before this time.

Season X's patch is reportedly bigger than most, so be sure to free up some storage space before downloading:

Patch sizes for the Season X launch will be larger than normal on all platforms. Drop into the action once the download completes!

— Fortnite (@FortniteGame)
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Here's everything you need to know about it:

What’s New?

Season X - Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Find out more information on everything that’s new in Season X in the
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. In Season X, you'll have the ability to gift the Battle Pass to a friend! Available on all platforms (timing may vary per regions) until August 15th. Your first purchase also includes a unique Gift Box for you to use when gifting items from the shop.
Patch Notes for Fortnite v10.00 - Season X

B.R.U.T.E.
Few suits make you feel as powerful as a mech suit does. In this two-person vehicle, players can control its movement while their partner controls its firepower. Those feeling extra adventurous can operate it solo by switching between moving and shooting!
Patch Notes for Fortnite v10.00 - Season X


Rift Zones
The Zero Point Explosion has made the island volatile! Locations once thought to be lost are beginning to appear, but they aren’t the same as they once were… Drop in and explore to discover what mysterious gameplay changes they have in store.
Weapons + Items

  • B.R.U.T.E.
    • This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
    • The driver is able to:
      • Dash into combat.
      • Super Jump to victory.
      • Stomp enemies and structures into the ground.
        • Anything you would normally harvest will grant materials when destroyed.
    • The passenger has two weapons at their disposal: a shotgun and a missile launcher.
      • Shotgun
        • Clip Size: 10
        • Damage: 50
        • Headshot Multiplier: 1.5x
    • Missile Launcher
      • Fires up to 10 missiles at once.
      • Holding down Trigger will begin loading missiles.
      • After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
    • New Mechanic: Overshield
      • Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
    • Baller
    • Quad Crasher
    • Flint Knock Pistol
    • Shadow Bomb
    • Semi-Auto Sniper
    • Tactical Assault Rifle
    • Mounted Turret
    • Air Strike
    • Itemized Glider Redeploy (still available in large team modes)
      • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.
Bug Fixes
  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.
Gameplay

  • Missions
    • New Battle Pass feature!
    • Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you'll earn Battle Stars, XP, and exclusive cosmetic items.
      • More information about Missions can be found in the Battle Pass and Challenges tabs.
Bug Fixes
  • Fixed an issue involving players getting stuck under a ramp as it’s placed.
Events

  • Arena Game Mode updates!
    • Season kicks off with Solos and Trios Arena.
    • Hype will be reset at the start of Season X, with a new scoring structure in place.
    • 10 Divisions - point values have been increased, but progression should be roughly the same. The bolded divisions are new.
      • Open I (0 - 499)
      • Open II (500 - 999)
      • Open III (1000 - 1499)
      • Open IV (1500 - 1999)
      • Contender I (2000 - 2999)
      • Contender II (3000 - 4499)
      • Contender III (4500 - 6499)
      • Champion I (6500 - 9999)
      • Champion II (10000 - 13999)
      • Champion III (14000+)
    • Scoring model updates - standardized points and bus fares across all playlists.
      • Solo
        • Eliminations: 20pt
        • Top 25: 60pt
        • Top 15: 30pt
        • Top 5: 30pt
        • Victory Royale: 60pt
      • Trios
        • Eliminations: 7pt (per team member)
        • Top 8: 60pt
        • Top 4: 30pt
        • Top 2: 30pt
        • Victory Royale: 60pt
    • Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
    • Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.
Performance

  • Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.
Art + Animation

  • The Ride the Pony Emote is now a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!
Audio

  • Added new bullet impact sounds.
  • Increased the volume of distant gunfire and Gliders.
  • Increased Chest volume and audio range by 10%.
Bug Fixes
  • Ambient sound no longer cuts out when players walk between biomes.
UI

  • Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).
Bug Fixes
  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby camera issue when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
  • Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking.
Replay

  • A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
    • A path of where the followed player has been during the match.
    • The locations of the eliminations the followed player has done during the match.
Mobile

  • Auto-fire system improvements:
    • We’ve re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback so that we can continue to improve it.
    • If you want to try it out and don't use Auto-fire already, go into your HUD settings and enable Auto-fire.
  • Added a new setting: Tap to Search/Interact for Controllers.
  • Added a message for devices on Android that have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players about the settings being active.
    • Players would unintentionally return to the Home screen due to this setting being active.
  • We’ve increased the size of buttons and icons in the following areas:
    • The Frontend Lobby tab buttons.
    • The Crown for Party leader display icon.
    • The Map Marker.
  • "First team to reach the elimination goal wins!" message won’t remain throughout the whole match in Team Rumble.
Bug Fixes
  • Exiting a vehicle won’t reload the player’s weapon.
  • The button for skipping cutscenes is now visible on Android.
  • Vertical black lines aren’t displayed on the Challenges page.
  • The Settings Menu will properly display when language is set to Spanish.
  • The text on the menu buttons in the Settings Menu is aligned.
  • Quick Heal button won’t appear when falling or after opening the map.
  • Scaling the Quick Heal button in the HUD Layout Tool won’t cause the icon to change to the item's icon in the inventory.
  • Quick Heal button won’t disappear from the HUD Layout tool when another button is modified.
  • Players are able to open doors or Chests while using the ADS button.
  • Build mode button will correctly change to the Weapon mode button when pressing it on Android.
  • Added header on multiple widgets in the HUD Layout Tool.
  • Graphical improvement of CloudBreaker outfit.
  • Graphical improvement of the blue variant of the Sea Wolf outfit.
  • Freefall icon will be displayed when falling to the map.
  • ADS button won’t be displayed when driving a vehicle that you entered while holding a gun.
  • When updating the Banner Trooper outfit, players won’t disappear in the Locker, and the proper Banner will be displayed.
  • Edit button will be displayed when using passenger seat.
  • Screen won’t turn black when looking inside of a body of water.
  • Jump button won’t remain greyed out after players press it.
  • Audio improvements.
  • Fixed the occasional static sounds on Android.
  • Tapping with interactable items in Edit mode will no longer cause the camera to lock.
  • Player won’t be able to edit through structures.
  • Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
  • Fixed an unopenable Chest near Polar Peak.

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Kyle Davis

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Fortnite v10.00 Content Update - Automatic Sniper, Tilted Town, and more

Epic has just released the patch notes for the first content update of Fortnite Season X featuring an all new weapon: the Automatic Sniper. Along with this, the first 'Rift Zone' has opened up at Neo Tilted, which has now transformed into Tilted Town.

Unfortunately, the B.R.U.T.E. has yet to be addressed and no changes have currently been made to the vehicle/weapon.

The v10.00 Content Update goes live on August 6 at 8am ET/12pm UTC and no downtime or update is required. Here's everything you need to know:

What’s New?

Automatic Sniper Rifle
Keep your opponents pinned down at long range with this full-auto sniper rifle.
Fortnite v10.00 Content Update - Automatic Sniper, Tilted Town, and more


Tilted Town
Neo Tilted is not so neo anymore. A Rift Zone has turned this location into what it was many years in the past: a Wild West settlement. What’s even wilder than this western twist is that building and harvesting are prohibited!
Limited Time Mode Rotation:

Arsenal

Coming Soon

Team Type: Solos | Respawning: On

Work your way through all of the weapons, starting with the higher rarities and ending with the lower rarities. The first player to get an elimination with the final weapon wins! Infinite ammo is on, and players will drop materials when they are eliminated.
Weapons + Items

  • Automatic Sniper Rifle
    • Available in Rare, Epic, and Legendary variants.
    • Uses Medium Ammo.
    • Projectiles travel faster than other Sniper Rifles.
    • Damage: 31/33/35
      • Headshot: 62/66/70
    • 4 Rounds per second.
    • 16 Rounds per magazine.
    • Uses a reduced zoom scope.
    • Can be found from Floor, Chest, Vending Machines, Supply Drops, and Loot Carriers.
  • Unvaulted weapons that only spawn in Tilted Town:
    • Double Barrel Shotgun
      • Epic and Legendary variants.
    • Six Shooter
      • Uncommon, Rare, and Epic variants.
    • Hunting Rifle
      • Uncommon and Rare variants.
    • Infantry Rifle
      • Common variant.
 
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Kyle Davis

Guest
Patch Notes for Fortnite v10.10 - Retail Row returns, World Run LTM, and more

After a slight delay, Epic Games have just released the patch notes for the Fortnite v10.10 update featuring the return of Retail Row and more.

Downtime for the v10.10 patch begins today, August 14, at 4am ET/8am UTC and usually lasts from 1 to 2 hours. Here's everything that's changing:

What’s New?

Retail Row
A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves.
World Run LTM
Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world's fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins wins!
Patch Notes for Fortnite v10.10 - Retail Row returns, World Run LTM, and more

Limited Time Modes

World Run LTM

Team Type: Squads | Respawning: On

  • 16 Players.
  • 4 Teams.
  • The team to collect 30 coins fastest wins.
    • In the event that two teams collect the same amount of coins, the team that was faster will win.
Weapons + Items

  • Unvaulted only in the Sword Fight Squads and Duos LTMs:
    • Infinity Blade
      • Reduced the environmental damage from 10000 to 600.
  • Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
  • B.R.U.T.E. updates:
    • Added a targeting laser that appears as players load and fire missiles.
      • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
      • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
    • Improved visual and audio feedback during the self-destruct sequence.
    • B.R.U.T.E.s can now be entered directly from glider mode.
    • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
      • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
    • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
    • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.
Bug Fixes
  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.
Gameplay

  • Retail Row
    • A Rift Zone has replaced the Mega Mall POI with Retail Row.
      • Retail Row now spawns hordes of Fiends who charge at players.
        • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
        • Fiends cannot go outside the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
    • Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it.
      • We plan to have this issue resolved in the v10.20 update.
Bug Fixes
  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.)
  • Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
  • Trees no longer turn into different kinds of trees upon being damaged.
    • This includes snow-covered trees no longer turning into non-snow-covered trees.
  • Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
  • The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings.
  • Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue.
Events

  • Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended.
    • Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches.
Playground

Bug Fixes
  • Fixed an issue involving Chests being unopenable in Tilted Town.
Performance

  • Further improved performance to reduce the chance of players landing on POIs with a low level of detail.
Art + Animation

  • Plastic Patroller Outfit Visual Update
    • Added mud smears, wear and tear, and a brighter outline.
      • These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
    • All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
      • Note: This refund option will be available for 30 days, with the timer starting after your next login.
  • Updated the Mecha Team Leader Outfit’s idle animation to its original version.
Bug Fixes
  • Improved the visuals of the Emotical Wrap on weapons.
Audio

  • Enabled reverb on PlayStation 4 and Xbox One.
UI

  • Contextual Tutorial System
    • A tip system designed to help guide and teach players new to Battle Royale.
    • This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
    • Can be toggled “On” or “Off” in the Game Settings tab.
      • It is set to “On” by default.
  • Updated the Item Shop background.
Bug Fixes
  • The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
  • Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
  • The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.
Replay

  • In the Battle Map camera mode, the tracking now smoothly follows the path instead of jumping large steps.
  • Disabled Storm post-processing in Battle Map.
  • Added keyboard bindings to change the playback speed in replays. G now increases the playback speed, and Shift+G now decreases the playback speed.
Bug Fixes
  • Changing the options for the Battle Map camera mode no longer resets the camera placement.
  • Battle Map no longer switches to a third-person view when the Battle Bus launches.
  • Disabled Squad visibility option in Battle Map when viewing a Solo match.
Mobile

  • Push notifications system
    • The system can be managed in the device settings or in-game settings to toggle "On" and "Off."
  • Safe zone will be respected on iOS X devices on the Battle Pass page.
  • Auto fire will now be applied to players with a Bush equipped.
  • Teammates and Quickbar HUDs will be displayed when spectating.
  • “Quit” button has been removed on the log out screen.
  • A single tap is needed to open the Map after it has been closed with ''X'' at the top of the screen.
  • “Push To Talk” button is back while on the Battle Bus.
Bug Fixes
  • Resolved a crashing issue that would occur when leaving the game in the background after completing a match on Android.
  • Resolved a crashing issue that would occur when the device was put in sleep mode for more than 10 seconds on iOS.
  • B.R.U.T.E. buttons are now named appropriately.
  • When players are selecting a match mode, no secondary selection border will appear.
  • The “Decline” button in the HUD layout tool will correctly remove any changes made.
  • The “Show Help” button will dismiss when entering the Battle Bus.
  • The Item Shop page will be centered for devices in 4:3 resolution.
  • The Battle Pass page indicator won’t duplicate.
  • The “Quick Heal” Button will not appear when players are in a Downed But Not Out state.
  • Autofire with Scoped Revolver correctly fires.
  • Pressing “X” on the Map to close it won’t disable right-stick functionality for the 'Razer: Raiju' controller.
  • Keyboard's text box won’t stay on screen after locking and unlocking the screen while writing a gifting message on Android.
  • We’ve made graphical improvements in the following areas:
    • View All Rewards screen from the Battle Pass
    • Spray Sale Glider
    • Tac Bats Harvesting Tool
    • Yonder Outfit variant
    • Atmosphere Backpack
    • Catalyst Outfit eyes
    • Vendetta Outfit
      • Updated to look the same as it does other platforms.

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Kyle Davis

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Fortnite v10.10 Content Update - Junk Rift and Glitched Consumables

Epic Games have released the patch notes for today's v10.10 Content Update featuring the all new Junk Rift item and glitched consumables at the new Rift Zone. Here's everything you need to know:

Note: Today's update requires no downtime and all content will go live at 8am ET/12pm UTC, drop in!

What’s New?

Junk Rift
Heads up! You can now deal with opponents by dropping heavy things on them. With the power of the Rift, summon anchors, cars, and more to fall from the sky.
Glitched Consumables
They say you are what you consume, but these consumables don’t even know what they are. A Rift Beacon has exploded, creating forageable items that keep turning into other forageable items — they’re glitched!
Weapons + Items

  • Junk Rift
    • A throwable item that breaks on contact and spawns a large object in the sky that plummets to the ground.
      • The plummeting object:
        • Damages players and destroys everything in its path.
        • Creates a small shockwave upon landing that damages players and destroys everything in its radius.
      • Damage:
        • Direct hit: 200
          • Direct hits slightly knock players back.
        • Shockwave hit: 100
        • Both hits immediately destroy vehicles and destructible objects on impact.
    • Drops in stacks of 2.
    • Max stack size: 4
    • Epic Rarity.
    • Available from Floor Loot, Chests, Supply Drops, and Llamas.
  • Glitched Consumables
    • Glitched Consumables are at the explosion site. These randomly switch between different forageable items from the past.
      • Apples
        • Grant 5 Health.
      • Mushrooms
        • Grant 5 Shield.
      • Coconuts
        • Grant 5 Effective Health (sum of a player’s Health + Shield).
      • Peppers
        • Increases player movement speed for a short duration.
      • Hop Rocks
        • Decreases player gravity for a short duration.
      • Shadow Stone
        • Turns players into a ghost for a short time, temporarily increasing their movement speed slightly and letting them dash through structures.
Gameplay

  • The map has changed! The Rift Beacon at the Rec Center malfunctioned, causing an explosion that left a giant crater and created the Glitched Consumables.
    • Glitched Consumables can only be found at the crater.
Art + Animation

  • The Green Toy Wrap has been updated.
    • Because of this, owners of the Toy Soldiers Wraps bundle have been given the option to refund the bundle without the use of a Refund Token.
      • NOTE: Players have 30 days from their next login to redeem this refund.

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Kyle Davis

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Patch Notes for Fortnite v10.20 - Shield Bubble & Mayhem Collab

Epic has released the patch notes for today's update featuring the new Shield Bubble item which was announced yesterday, a new Pandora Rift Zone near Paradise Palms, and more. Patch v10.20 releases today, August 27 at 4am ET/8am UTC with downtime usually lasting around an hour.

Here's everything you need to know:

Fortnite X Mayhem

Bring on the Mayhem. Cross the border into crazy and check out a Rift Zone based on Pandora. This collab also includes themed Challenges with free rewards, Psycho and Claptrap cosmetics, and more.

Shield Bubble

This is a bubble that’s not easy to burst. Take cover under this dome that’s invulnerable to projectiles and explosives!
Patch Notes for Fortnite v10.20 - Shield Bubble & Mayhem Collab

Weapons + Items

  • Shield Bubble
    • Rare item.
    • Found from Floor Loot, Chests, Supply Drops, and Vending Machines.
    • Lasts for 30 seconds.
    • Creates a large bubble that blocks projectiles and explosives. However, players can still run through it.
      • Projectiles and explosives can be fired from inside the bubble but cannot go outside of it.
      • The bubble’s emitter has 400 HP. Destroying it deactivates the bubble.
  • B.R.U.T.E.
    • The B.R.U.T.E.’s map icon will remain visible to all players after players board one. The icon will follow the vehicle as it moves.
      • This is to increase awareness of a B.R.U.T.E.’s presence and location to all players in the match.
    • The B.R.U.T.E. changes below were implemented between August 22-23.
      • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
      • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
      • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
      • Returned the explosion radius of B.R.U.T.E. missiles back to their original range.
        • We had decreased the explosion radius by 42% in the August 22 hotfix. This change in particular felt like an overswing, making it too difficult for the B.R.U.T.E to hit targets with less rockets and mobility. So on August 23 we brought the damage radius back (in core modes) to where it was before August 22. We’re continuing to closely evaluate the B.R.U.T.E. changes to make sure they align with our goals.
          • As of v10.20, these changes are now also in Arena & Tournament playlists.
      • Increased the dash cooldown from 3 seconds to 5 seconds.
      • Decreased the velocity gained from boosting while in air by 33%.
      • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes.
        • Note: These adjustments do not affect the spawn rates in Arena and Tournament playlists. You can find those spawn rates in the
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        • Storm phase 1
          • Increased the maximum number of B.R.U.T.E. spawns from 5 to 6.
          • Reduced the chance for 0 B.R.U.T.E.s to spawn from 29% to 14.3%.
          • New spawn rates
            • 14.3% chance to spawn 0.
            • 14.3% chance to spawn 1.
            • 14.3% chance to spawn 2.
            • 14.3% chance to spawn 3.
            • 14.3% chance to spawn 4.
            • 14.3% chance to spawn 5.
            • 14.3% chance to spawn 6.
          • Old spawn rates
            • 29% chance to spawn 0.
            • 14.3% chance to spawn 1.
            • 14.3% chance to spawn 2.
            • 14.3% chance to spawn 3.
            • 14.3% chance to spawn 4.
            • 14.3% chance to spawn 5.
        • Storm phase 2
          • Increased the maximum number of B.R.U.T.E. spawns from 3 to 5.
          • New spawn rates
            • 16.7% chance to spawn 0.
            • 16.7% chance to spawn 1.
            • 16.7% chance to spawn 2.
            • 16.7% chance to spawn 3.
            • 16.7% chance to spawn 4.
            • 16.7% chance to spawn 5.
          • Old spawn rates
            • 25% chance to spawn 0.
            • 25% chance to spawn 1.
            • 25% chance to spawn 2.
            • 25% chance to spawn 3.
        • Storm phase 3
          • New spawn rates
            • 25% chance to spawn 0
            • 25% chance to spawn 1
            • 25% chance to spawn 2
            • 25% chance to spawn 3
          • Old spawn rates
            • 33% chance to spawn 1
            • 33% chance to spawn 2
            • 33% chance to spawn 3
      • Decreased the material cost of using the gunner’s overshield from 200 to 75.
      • Increased the Health of the B.R.U.T.E from 1000 to 1250.
  • Junk Rift
    • The Junk Rift has been re-enabled in all modes.
  • Vaulted
    • Storm Flip
    • Drum Gun
    • Storm Scout Sniper Rifle
Bug Fixes
  • Fixed an issue in which the Junk Rift was not destroying B.R.U.T.E.s on impact.
  • Weapons and items received from Vending Machines no longer differ from the weapons and items displayed upon receiving them.
  • Fixed an issue in which Chug Splashes were able to be deployed quicker than intended.
  • The Combat Shotgun no longer becomes more inaccurate for a short period of time after players swap to it from a weapon best used while aiming down sights (such as Sniper Rifles).
  • Shockwaves now properly affect members of the Horde.
  • Fixed an issue in which Small Shield Potions would not fill players’ Shield to 50 if it was at 49.
  • Fixed an issue in which Stink Bombs would do less damage to players using a B.R.U.T.E.
  • Gunners in a B.R.U.T.E. who aren’t accompanied by a driver will no longer have an obstructed view while in the volcano vortex.
  • Hoverboards can no longer be ridden by a B.R.U.T.E.
  • The damage state of a B.R.U.T.E. now appears when players with a vehicle Wrap equipped enter a B.R.U.T.E. that was previously unoccupied.
  • Reloading a B.R.U.T.E.’s shotgun no longer makes it unable to fire missiles.
  • Fixed an issue involving the B.R.U.T.E.’s air slam dealing more damage to Horde spawners than intended.
  • The self-destruct timer of a B.R.U.T.E. can no longer be paused.
  • Switching seats in or exiting a B.R.U.T.E. while it is loading missiles no longer makes it unable to emote.
  • Entering a B.R.U.T.E. no longer causes players to lose the ability to use weapons or items on exit.
Gameplay

  • Pandora
    • At the oasis near Paradise Palms, a Rift Beacon has created the Pandora Rift Zone.
      • Part of the Fortnite X Mayhem collab.
      • This Rift Zone highly resembles the planet Pandora. However, it’s more than just a model; even the rules of the planet apply!
        • While at the Rift Zone, players will begin to generate Shield after 4 seconds of not taking damage.
      • Pandora will be available until September 10.
  • Tilted Town
    • Added traversable paths that connect the town to the surrounding hills.
      • This is to improve the experience in late-game circles that take place at Tilted Town.
  • Increased the time between subsequent Turbo Build placements from 0.05 seconds to 0.15.
    • The first placement of a structure using Turbo Build remains the same.
  • Moving Storm
    • Safezones will no longer move while shrinking in the later phases of a match.
    • Note: This change does not affect Arena and Tournament playlists.
    • This change was implemented on August 23.
Bug Fixes
  • Going inside the Tilted Town Rift Zone while using a B.R.U.T.E. no longer causes the screen filter and no-building effect to remain after leaving the Rift Zone.
  • Getting knocked out of a B.R.U.T.E. no longer causes players to enter an unintended Down But Not Out state in which they’re able to walk/run and unable to be revived.
  • Fixed an issue in which members of the Horde would not attack players in a B.R.U.T.E.
  • Damaging a B.R.U.T.E. no longer counts towards the Storm Surge damage threshold.
  • Players inside indestructible buildings can no longer be damaged by a Junk Rift.
  • Destroying a Chest or ammo container by destroying the object it is placed on will now open it.
Art + Animation

Bug Fixes
  • Fixed an issue in which Catalyst’s left arm would clip through multiple backpacks in the lobby while idle.
  • The Y0ND3R Outfit and EQ Wrap now animate correctly on PlayStation 4.
  • Boarding a B.R.U.T.E. inside the Tilted Town Rift Zone and then exiting the Rift Zone while in the B.R.U.T.E. no longer causes the player’s Outfit to be unable to return to the equipped Outfit.
Audio

  • Adjusted the shape of the Junk Rift’s audio attenuation from a sphere to a capsule.
    • This is to make Junk Rift objects more audible when spawned up high.
  • Reduced the volume of the Minigun’s overheat audio.
Bug Fixes
  • The Frag Grenade’s fuse sound no longer occurs as it is thrown.
  • The Battle Bus’ audio no longer plays from the wrong location on Starter Island.
  • Fixed an issue in which the spawn sound effects of Junk Rift objects would not play if the thrown projectile hit a player.
UI

Bug Fixes
  • Fixed an issue involving players being unable to see Challenges upon logging in for the first time during Season X.
  • The input UI for the B.R.U.T.E.’s gunner mode no longer displays the wrong inputs for players using a controller.
  • Fixed an issue in which the player icon wouldn’t update properly while players have their Locker Outfit set to Random.
  • A rounding error no longer occurs in the Health and Shield meters after applying Bandages or Small Shields.
  • Fixed an issue that caused the Social Panel to show an incorrect set of Team Members.
Replay

  • Local replays now have the same HUD as that of server/broadcast replays.
  • After a player is eliminated in a replay, the camera will now follow their teammates or the player who eliminated them.
  • Reordered and slightly modified the replay HUD controls.
    • As part of this, the button used to access the player list has been removed. However, players can still access the player list using the map screen.
  • On August 20, we disabled server streaming replays on PlayStation 4 and Xbox One to improve stability and address performance issues.
Bug Fixes
  • Fixed an issue in which some of the smaller Junk Rift objects would not be hidden in replay rewinds after hitting the ground.
  • Thrown Junk Rift projectiles no longer duplicate in replays.
  • Junk Rift objects hitting the ground in replays no longer causes assets to appear.
  • Fixed an issue involving the Junk Rift’s audio effects not occurring in replays.
Mobile

  • iOS will now optimize content during players’ first run of the game after patching. This will help reduce hitching and load times when waiting for the Battle Bus to leave.
  • 60FPS support has been re-enabled for iPhone 8.
  • Updated the images that appear on-screen during the patching process.
Bug Fixes
  • Playlist tiles, “New” tiles, and Event page tiles will now display the correct images.
  • Fixed collision issues between characters and some cosmetics.
  • Fixed an audio issue when using the B.R.U.T.E on Android.
  • Backing out of cinematics no longer causes a black screen.
  • The font alignment has been corrected in the Challenges menu.
  • Fixed an issue in which ammo belts would float while players were in a B.R.U.T.E.
  • Fixed an issue in which Autofire was active against some vehicles.

SOURCE:
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K

Kyle Davis

Guest
Fortnite v10.20 Content Update - Zapper Trap, Floating Island

Epic Games has released the patch notes for today's v10.20 Content Update featuring an all-new trap, the Zapper. Alongside this, a Rift Zone has brought the Floating Island back to the game.

There's no downtime required for this update. All changes will go live today, September 3rd at 8am ET/12pm UTC. Here's what you need to know:

What’s New?

Zapper Trap
This electrifying item is not only shocking in its execution but also in its innovation — it creates a trap that attaches to both sides of a surface!
Floating Island
The Floating Island is back, and it brought the Motel with it. Two past locations return at once!
Fortnite v10.20 Content Update - Zapper Trap, Floating Island

Weapons + Items

  • Added the Zapper Trap.
    • This item is a thrown consumable and occupies an inventory slot.
    • On impact, the thrown object deploys a damaging trap on both sides of a building piece.
    • Upon impacting terrain, it automatically builds a wall and then deploys a damaging trap on both sides of the wall.
      • The traps shock enemy players who are within a tile of their face.
        • Damage: 50
      • The traps have a 1-second deploy time before they can be triggered.
      • When triggered, the traps have a 0.5-second delay before firing.
      • After the traps have fired, they have a cooldown of 2 seconds before they can be triggered again.
    • Epic Rarity.
    • Found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
    • Drops in stacks of 2.
    • Max stack size: 4.
Gameplay

  • Floating Island
    • The Floating Island has returned and is slowly making its way around the map!
    • Though separated from the land below, it can be accessed via its low-gravity vortex.
Recap

  • From hotfix on August 27
    • Removed the overheat sound from the Minigun.
      • This was to address an issue in which the overheat sound would play longer than intended and/or incorrectly represent the overheat value.
  • From hotfix on August 28
    • Made changes to Turbo Building. The details of these changes can be found in our
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      .
  • From server on August 29
    • Resolved an issue in which the names of POIs would not appear on the map.
  • From server on August 31
    • Resolved an issue with the B.R.U.T.E.'s air stomp.

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B

Ben Walker

Guest
Fortnite Update Vaults Combat Shotgun, Proximity Grenade Launcher and Drum Shotgun

In a recent Fortnite hot-fix, three weapons were vaulted, one weapon was unvaulted and some more balance changes were made. This is a rare occurrence where balance changes have been made to multiple items including vaultings in a non content update or regular patch.

Here are the
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Weapons & Items

Vaulted
  • Combat Shotgun
  • Drum Shotgun
  • Proximity Launcher
Unvaulted
  • Suppressed Assault Rifle (Epic/Legendary)
Automatic Sniper
  • The Automatic Sniper was underperforming relative to some of the other Sniper Rifles. This adjustment to damage should make it more desirable as an alternative long-range weapon.
    • Increased damage from 31/33/35 to 40/42/44
Gameplay

B.R.U.T.E
Lowered the spawn rate of the B.R.U.T.E in Storm phases 3-6 in core modes. Arena spawn rates will remain unchanged.
  • With this change, we’re hoping to reduce the impact of B.R.U.T.Es on late-game scenarios, while retaining their presence in the early game.
    • Storm phase 3
      • New spawn rates
        • 33.3% chance to spawn 0
        • 33.3% chance to spawn 1
        • 33.3% chance to spawn 2
      • Old spawn rates
        • 25% chance to spawn 0
        • 25% chance to spawn 1
        • 25% chance to spawn 2
        • 25% chance to spawn 3
    • Storm phase 4
      • New spawn rates
        • 50% chance to spawn 0
        • 50% chance to spawn 1
      • Old spawn rates
        • 33.3% chance to spawn 0
        • 33.3% chance to spawn 1
        • 33.3% chance to spawn 2
    • Storm phase 5
      • New spawn rates
        • 83.4% chance to spawn 0
        • 16.6% chance to spawn 1
      • Old spawn rates
        • 50% chance to spawn 0
        • 50% chance to spawn 1
    • Storm phase 6
      • New spawn rates
        • Will no longer spawn.
      • Old spawn rates
        • 90% chance to spawn 0
        • 10% chance to spawn 1
Peppers
  • Increased the duration of spiciness from Peppers to a 60-second duration from a 20-second duration.
Retail Row
  • This POI is intended to be a high-risk, high-reward drop location, but we feel the reward has outweighed the risk. By reducing the availability of Obelisks, gathering rare loot will require a little more time investment.
    • Reduced the maximum number of Spawn Obelisks from 7 to 5.
    • Increased the time before Spawn Obelisks respawn to a max of 30 seconds (previously a max of 5 seconds).
      • The respawn timer for Spawn Obelisks is on a loop and time may vary between 1-30 seconds.
    • Decreased the chance to drop Rocket Launchers from destroyed Spawn Obelisks from 18.46% to 10%
    • Decreased the chance to drop Jump Pads from destroyed Spawn Obelisks from 50% to 40%
 
K

Kyle Davis

Guest
Patch Notes for Fortnite v10.30 - Item Shop Voting, New Rift Zones, and more

Epic Games has released the patch notes for today's v10.30 update featuring two new Rift Zones at Greasy Grove and Moisty Mire, as well as Item Shop voting!

Note: Downtime begins at 4am ET/8am UTC and usually lasts one to two hours. Content will be available once the game goes back online.

Here's everything you need to know:

What’s New?

Moisty Palms
In this swampy new Rift Zone, you can crouch to disguise yourself as a prop!
Greasy Grove
A Rift Zone has brought back Greasy Grove, but the neighborhood’s favorite food is now tacos. The tacos here are so good that even their smell makes people party!
Limited Time Modes:

Knock Town

Team Type: Solo | Respawning: On

Created by AlanShinohara. Knock Town was a top 3 contender for the LTM Creator Contest!

Use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol. The player with the most eliminations at the end of the match wins!
Weapons + Items

  • Vaulted
    • Burst SMG
  • Unvaulted
    • Tactical SMG (Also: now available in Playground!)
Bug Fixes
  • Players impulsed by a Shockwave Grenade will no longer destroy a nearby trap without first destroying the building piece it is attached to.
  • The Zapper Trap’s info card now shows the appropriate 4 stars (indicating Epic Rarity) rather than 2 (indicating Uncommon Rarity).
  • Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain.
  • B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube.
  • The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles.
    • Previously, they would deal either double or triple damage to other vehicles.
  • The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value.
Gameplay

  • Mosty Palms
    • The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile.
      • While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button.
        • Players are still able to take damage while in prop form.
      • ADS lets players lock in place and look around for unsuspecting victims.
  • Greasy Grove
    • A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!
    • Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance!
      • While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second.
        • Dancing does not block Storm Damage or regenerate Health in the Storm.
    • Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds).
      • The Spicy Tacos don’t last long — grab them before they expire!
  • Community Choice
    • Players will get to vote on what’s featured in the Item Shop!
    • The first community vote starts this week. For more information about Community Choice, check out our
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      .
Bug Fixes
  • POIs no longer load at different distances depending on the angle of approach.
  • Resolved an issue in which players would enter edit mode for a building piece that their reticle was not on.
  • Reviving a squadmate no longer causes the reviver to get disconnected.
Playground

Bug Fixes
  • Resolved an issue in which players were able to damage each other on the Playground Hub.
Performance

  • Improved the performance of Shield Bubble collisions.
Art + Animation

  • When players’ characters are near a wall, they will lower their weapon while in their idle pose.
    • This is to reduce instances in which the hands of players’ characters appear through walls.
Bug Fixes
  • Changed the lace color of the Jets 2019 - 2020 NFL Outfit from white to green to accurately match the real uniforms.
  • The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles.
  • Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent.
Audio

  • Lowered the volume of the open and close sounds of teammates’ Gliders by 50%.
Bug Fixes
  • Resolved an issue in which the Battle Bus’ audio would be silent for a short period of time.
UI

Bug Fixes
  • Sending feedback during a replay no longer causes players to get stuck in the Player Reporting or Feedback menu.
  • Eliminating another player using a Junk Rift Triceratops will now indicate that they were sent to the Cretaceous period in the elimination feed.
    • Previously, the elimination feed would say that they were sent to the Jurassic period, but Triceratops only existed during the Cretaceous period. We apologize for this Tyrannosaurus Wreck of an oversight.
Replay

  • Resolved an issue in which mouse controls would not function properly in some replays.
  • Going near ammo no longer causes the “Can’t hold more of this item!” message to appear when this action is shown in replays.
Mobile

  • New Settings
    • Building and Editing
      • Players can now adjust the touch sensitivity settings for both building and editing.
    • Toggle Targeting
      • Sets targeting to be an on/off toggle or a hold.
        • Turning this setting off will require players to hold the ADS to aim.
          • The setting is turned on by default.
      • Toggle Aim setting now includes touch as well as controllers on mobile.
    • Edit Confirm On Release
      • This setting will allow players to confirm an edit anytime they release their edit selection.
    • Touch Acceleration multiplier
      • A value of 1 will have full touch look acceleration, and a value of 0 will have no touch look acceleration.
      • This is is not synonymous with sensitivity. Lower values do not necessarily translate to slower look speeds.
  • New Button
    • Edit Select Reset button
      • This button is located in the HUD Layout Tool.
      • This will reset the edit state of build pieces upon opening them for editing.
  • Added 60 FPS support to the iPhone X.
  • Updated autofire reticle to increase visibility when against high value surfaces.
  • Autofire adjustments to Drum and Tactical Shotgun.
    • Reduced max autofire range to match effective range of projectiles.
Bug Fixes
  • Resolved an issue in which weapons would fire automatically after placing a trap.
  • Vending Machines no longer give the incorrect item when using touch input.
    • Known issue: Players using the dedicated pickup button may still receive the wrong item. We are working to resolve this.
  • Team Elimination count will show the accurate amount of eliminations.
  • Fixed an unopenable chest located northeast of the frozen lake in Greasy Grove.
  • Corrected mislabeled B.R.U.T.E. buttons on the HUD.
  • Emoting while driving a B.R.U.T.E. won’t mute all sounds and will not lead to a crash.
  • Closing the Settings menu while still scrolling won’t make it impossible to scroll again when reopening it.
  • Maximum Audio Volume achievable on Android is higher.
  • SFX will now play when shots are fired from the Storm Sniper, Green Assault Rifle, Silenced Pistol, and Hand Cannon.
  • Quick Heal button won’t persist after using the last healing item while in the Storm. It also won’t disappear upon entering the Storm.
  • Low-end devices can see the writing on World Cup trophies.
  • Fire Mode screen will not display pink tiles on Android.
  • In Team Rumble, quick slot input won’t be blocked by the Goal and Elimination counters.
  • We’ve made some graphical and audio improvements for the following:
    • Battle Bus
    • Synapse Outfit
    • B.R.U.T.E. Navigator Outfit
    • Glow Stick Harvesting Tool
    • Renegade Roller Harvesting Tool
    • Axeroni Harvesting Tool
    • Sparkle Supreme Outfit
    • Laser Pick Harvesting Tool
    • Lollipopper Harvesting Tool
    • Star-Spangled Ranger Outfit
    • Freestyle Outfit during Emote animations
    • Rift Edge Harvesting Tool
    • Shifu Outfit
    • Dynamo Outfit
    • The AC/DC Harvesting Tool will play the proper SFX in the Locker.
    • Detonator Backbling will now show on players when equipped.
    • Mauler Pickaxe will show swing trail.
Recap

  • From hotfix on September 5
    • Made some balance adjustments. The details of these adjustments can be found in our
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      .
  • From hotfix on September 6
    • Teammates' arrow markers will no longer disappear in large team modes when the teammates are still visible.
  • From hotfix on September 6
    • Temporarily disabled Ziplines to resolve an issue.
      • We plan to have this issue resolved in the next update.

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K

Kyle Davis

Guest
Patch Notes for Fortnite v10.31 - Party Hub

Epic Games have just released the patch notes for today's Fortnite v10.31 update featuring a new feature on mobile: Party Hub. Alongside this, a few changes have been made to the locations in which storm circles are able to end in core and Arena modes.

The update is now live across all platforms as downtime has concluded. Here's everything you need to know about the changes:

What’s New?

Party Hub
Hang with friends while you’re on the go so the party never stops. See who's online, party up, and play together. (Or just voice chat!) For a deeper dive on Party Hub, read our FAQ
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.
Patch Notes for Fortnite v10.31 - Party Hub

Weapons + Items

Bug Fixes
  • Resolved an issue involving the Star Wand and AC/DC Pickaxes not doing the intended amount of damage.
    • Because this issue has been resolved, these Pickaxes have been re-enabled.
Gameplay

  • Storm Circles will no longer end at the following locations (in core and Arena modes):
    • Moisty Palms
    • Greasy Grove
    • Tilted Town
    • Retail Row
Bug Fixes
  • Resolved an issue in which Ziplines could give players an unintended effect.
    • Because this issue has been resolved, Ziplines have been re-enabled.
  • When a player is eliminated, their damage towards the Storm Surge threshold will no longer be removed from their remaining teammates’ total.
Accessibility

  • Support-a-Creator codes can now be used for real-money offers in-game.
    • More information on this will be available in a blog post later this week.
    • Please note: For any Packs that contain V-Bucks, the revenue share will be applied to the Creator code that is entered when the V-Bucks from that pack are spent.
Mobile

  • Party Hub
    • Connect with Fortnite friends on the go so the party never stops. See who's online, party up, and jump in-game together on any platform. (Or just voice chat!)
    • Want to hang with friends in-game while you're out and about? Now you can take the party with you! For more information, check out our FAQ
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      .
  • Multitasking
    • This new feature allows you to you use two apps at once on supported iPads! Supported iPad models include:
      • iPad Pro
      • iPad (5th generation and later)
      • iPad Air 2 and later
      • iPad mini 4 and later
    • By enabling Multitasking, all iPads will have the ability to rotate the screen orientation to enter Portrait Mode.
      • If you don’t want to play in Portrait mode, enable Rotate Lock on your iPad.
Recap

  • From server on September 13
    • Resolved an issue involving some Mission objectives not measuring progress.

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K

Kyle Davis

Guest
Patch Notes for Fortnite v10.40 - Skill-based matchmaking, The Combine, and more

Epic has just released the patch notes for today's v10.40 update featuring skill-based matchmaking across core game modes, a new playlist called 'The Combine' to practice and compete to have the best aim, and more.

The update is officially live and downtime has ended, hop in to see what's new! Here's a full list of the changes:

What’s New?

The Combine
Put your skill and muscle memory to the test! In this new playlist, your goal is to reach the end as fast as possible while eliminating all targets along the way. Compete against friends or other players for the fastest time on the leaderboard. Share your best time using #FortniteCombine!
Patch Notes for Fortnite v10.40 - Skill-based matchmaking, The Combine, and more


Starry Suburbs
Have you ever wished upon a star for great loot? Come to this new Rift Zone to make your wishes come true — shooting stars with powerful loot are landing here!
Limited Time Modes:

Zone Wars

Team Type: Solo | Respawning: Off

A simulation of the end-game scenario in Battle Royale — but with a condensed moving zone! Eliminate the competition as you avoid the Storm closing in. Randomized spawns and inventory items make each round unique.

You can queue with up to 15 friends.

  • Zone Wars: Colosseum
    • Created by Jesgran.
    • Become the ultimate gladiator in a Colosseum-like island. This open-style island demands quick building.
  • Zone Wars: Desert
    • Created by JotaPeGame.
    • Make your way through a small desert town to the final circle. A diverse set of weapons and mobility allow for unique gameplay and lots of replayability.
  • Zone Wars: Downhill River
    • Created by Enigma.
    • Stay out of the storm as you move downhill through a river in this original-style Zone Wars island. Community launch pads and a consistent Storm path allow for familiarity after a few rounds.
  • Zone Wars: Vortex
    • Created by Zeroyahero.
    • This island puts a unique twist on Zone Wars with its mountainous terrain to traverse. The elevation change from zone to zone can be quite drastic!
Weapons + Items

  • Explosive Batarang
    • Added an audio visualizer icon for proximity beeping.
  • Shield Bubble
    • Shield Bubbles will bounce off other players when thrown at them.
  • Unvaulted
    • Bouncer
      • Rare trap.
      • Drops in stacks of 3.
      • Found from Supply Drops, Vending Machines, Llamas, and Floor Loot.
      • Can be placed on floors, walls, or ramps/stairs.
      • Provides a jump boost in a direction perpendicular to its placement.
  • Enabled the Batman Grapnel Gun and Explosive Batarang in Arena and Tournament playlists.
Bug Fixes
  • Resolved an issue in which the Health bars of vehicles would not display.
  • When a Junk Rift object hits a player wearing a Bush, it will no longer damage the player instead of the Bush.
  • Using a Grapnel Gun to enter a Rift Zone will no longer prevent players from moving around while skydiving.
  • Resolved an issue in which players could deploy a Glider while in prop form.
  • Being in prop form no longer prevents players from being affected by the Explosive Batarang’s homing.
  • Explosive Batarangs will no longer float in the air after the object they are on is destroyed.
  • Resolved an issue in which the Zapper Trap would not deploy at the location of the placement preview.
  • Shield Bubbles attached to a Supply Drop will no longer disappear after the Supply Drop is destroyed.
  • Shield Bubbles can no longer prevent fall damage.
  • Shield Bubbles can no longer become stuck in the air.
  • Resolved an issue in which Shield Bubbles would not attach to a vehicle when thrown by a player riding the vehicle.
Gameplay

  • Double XP Weekend!
    • Make this weekend double the fun. From Friday, September 27 at 9 AM ET to Monday, September 30 at 9 AM ET, you'll earn double the XP for the matches you play.
  • Matchmaking
    • We’ve introduced improved matchmaking logic to core modes.
      • Players are now more likely to match with those of similar skill.
      • As players get better, so should their opponents.
      • We will slowly roll this out to core modes in all regions as we test and monitor how it performs.
      • Please see our
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        for more details.
  • New Sensitivity and Aim Assist settings on controllers.
    • For the details of these settings, please refer to our
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      .
    • Note: When using these settings, crosshairs turn red while pointed at a target that is within effective range, which is anytime before damage drop-off is applied.
  • The Combine
    • This
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      is a great way to get familiar with the controller setting improvements mentioned above!
      • Though The Combine is useful for this purpose, it can also be played using “Legacy” controls, mouse + keyboard, or touch.
    • The goal in this playlist is to reach the end as fast as possible while eliminating all targets along the way.
      • There are leaderboards that allow you to compete for the fastest time with friends or other players.
        • Each leaderboard provides options to sort times by your preferred input device.
  • Starry Suburbs
    • A Rift Zone has brought back the ruined neighborhood near Pleasant Park. However, the Rift Zone has given it a homeowners’ association — it’s a nice place to live now!
      • The neighborhood is actually so nice that shooting stars make it their destination. Crush the stars to access powerful items, including a never-before-seen weapon!
  • Moisty Palms
    • Players can now use the crouch input to exit prop form.
  • Hitmarkers no longer display on teammates.
  • Removed the Reset Camera control bind.
Bug Fixes
  • Fixed an issue where players could use infinite sprays while in a Rift Zone.
  • The building piece choice no longer resets to the wall option when players using a controller have the Reset Building option turned off.
Audio

Bug Fixes
  • Resolved an issue in which the sound of a Chest would continue after a player opened the Chest.
  • The “Where is Matt” Emote music no longer restarts after every loop.
UI

  • The Controls Help option, a menu option meant only for mobile platforms, is no longer present on other platforms.
  • The Building Edit option is now located in the Building section of the Input settings rather than the Misc section.
Bug Fixes
  • Match stats no longer clip off-screen during a Victory Royale celebration.
Replay

Bug Fixes
  • The “You are in the Storm” warning no longer displays multiple times when switching spectated players.
  • The Shield Bubble’s sound effects no longer behave improperly when players scrub a replay.
Mobile

  • Added a 2x multiplier for the Edit/Building sensitivity settings.
  • Clarified Look Acceleration Strength tool tip.
  • Toggle Targeting is set to on by default.
Bug Fixes
  • Fixed a crash when exiting the Battle Bus on lower-end iOS devices.
  • Fixed a crash when switching to Presets with Custom Fire selected in the Fire Mode selection screen.
  • The Fire Mode button in the Settings menu will reflect the currently selected Fire Mode.
  • Scoped Assault Rifle crosshair now loads on first ADS.
  • Players will be able to edit or destroy a floor piece when placed in a 1x1 pre-structured building.
  • Players won’t be shot through player-built stairs when crouched beneath them.
  • Friend Requests menu won’t display duplicate confirmations.
  • Players will now be able to lock in place as a prop in Moisty Palms without HUD Layout alteration.
  • Vending Machines will grant the currently displayed item using the dedicated button.
  • The Edit with Touch function will now reset when pressing Reset in the settings.
  • Push-to-Talk button won’t display a white square when pushed.
  • Blueprint will be visible when deploying a Prefab or Gallery with the Retro filter active.
  • Selecting Block and Report won’t result in a duplicate blocked user in the Blocked list.
  • We’ve made graphical improvements to the following:
    • Bunnymoon Outfit
    • Axiom Outfit
    • Neo Versa Outfit
    • Infinity Outfit cape
    • Outfits with Jonesy as base model
    • Standard Issue Back Bling
    • Full Tilt Emote
    • Barrels in Dusty Divot
    • Floating Island
Recap

  • From server on September 19
    • Improved Storm logic to better avoid Final Storm Circles occurring at the POIs specificed in the
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      .
  • From hotfix on September 19
    • Reduced the dance duration of Taco Time by half.
  • From server on September 20
    • Resolved an issue involving the "Deal combined damage with your squad or duo" Team Spirit objective not tracking progress in Team Rumble.

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K

Kyle Davis

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Patch Notes for Fortnite v10.40.1 - Out Of Time, Flint Knock Pistol unvaulted

Epic Games has just released the patch notes for today's v10.40.1 update. While there isn't a great deal of changes, Season X is coming close to the end and the Overtime outfits have been revealed.

No news has yet been given on the release of Season 11 (Season XI?), but it seems to have been delayed with the Overtime challenges not beginning until next week, along with a change to the API which extends the current season until October 13th. We'll have to wait and see.

Here's a list of today's changes:

What’s New?

Out of Time
We’re heading into overtime… before we’re out of time. Complete the objectives in the Out of Time Overtime Mission for end-of-Season rewards that include XP, cosmetics, and a commemorative Loading Screen.

Out of Time will begin on Tuesday, October 8.
Patch Notes for Fortnite v10.40.1 - Out Of Time, Flint Knock Pistol unvaulted

Weapons + Items

  • Unvaulted
    • Flint-Knock Pistol
Gameplay

  • We may be almost out of time, but we’re not out just yet — Season X has been extended a week!
    • Gotham City and the Batman Caped Crusader Pack will be available until the end of Season X.
  • Out of Time
    • Season X’s Overtime Mission is coming soon! The Out of Time Mission will be available from Tuesday, October 8 at 9 AM ET until Sunday, October 13 at 2 PM ET.
    • Complete Out of Time’s objectives to earn end-of-Season rewards, including XP, cosmetics, and a Loading Screen that serves as a Season X memento.
  • Zone Wars
    • Zones Wars Desert, Vortex, Colosseum, and Downhill River LTMs have been consolidated into two LTM playlists. Queue into either playlist to play one of the four Zone Wars maps at random.
      • Zone Wars: Party
        • Queue with a party larger than one into a free-for-all experience.
      • Zone Wars: Solo
        • Queue by yourself into a free-for-all experience.
Bug Fixes
  • Resolved an issue involving some players having difficulty queuing into The Combine.
    • Because this issue has been resolved, The Combine has been re-enabled on iOS and Android.
Performance

Bug Fixes
  • Resolved a level streaming issue that occurred with v10.40 causing an increase in players landing in low-detail environments on Nintendo Switch.
    • Please note that this fix will result in a larger download for the system.
  • Improved the performance of a cosmetic material to address hitches caused by the material.
Art + Animation

Bug Fixes
  • The map now shows the correct aerial view for Gotham City.
Mobile

  • Party Hub
    • Improved the search bar functionality to make it easier to search for friends.
Bug Fixes
  • Resolved a visual issue in which microphones would be displayed as on when players weren’t in voice chat.
Recap

  • From server on September 27
    • Resolved an issue involving some display names not being presented properly on The Combine’s leaderboards.


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Kyle Davis

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Patch Notes for Fortnite v11.10 - Fortnitemares

Update: We've added a list of addressed issues from Fortnite's trello board, scroll down to see them.

Epic has just released the first "patch notes" of Chapter 2, Season 1 for today's v11.10 update and Fortnitemares has come to the new Battle Royale island for 2019.

Unfortunately, there isn't much we didn't already know and it doesn't seem like Epic are diving into specific changes with Chapter 2. There's no indication whether we'll see a proper set of listed patch notes like we used to.

If you haven't seen them yet, a
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were added to the game files with this patch and we should see them in the Item Shop soon enough.

Here's everything you need to know:

An ancient evil has awakened on the new Island, returning the world of Fortnite to darkness.

Fortnitemares is back.


Even in a new world, you can’t hide from your nightmares… Fortnitemares returns with a vengeance. Nightmarish Outfits have taken over the Item Shop:

  • Soccer Zombie Outfits: Don’t worry — you won’t break off your limbs while breaking a sweat.
Patch Notes for Fortnite v11.10 - Fortnitemares

  • The Storm King Fist Pickaxe: The vain Storm King created this Pickaxe in his own honor.
Patch Notes for Fortnite v11.10 - Fortnitemares

  • The Cryptic Curse Bundle: An ethereal aesthetic. Get the the Wrath Outfit and Time Keeper Back Bling instantly and complete Challenges to unlock style options!
Patch Notes for Fortnite v11.10 - Fortnitemares

Want more fright in your life? Be sure to investigate The Final Reckoning Pack, which includes the mortifying Catrina Outfit, the Mourning Glory Back Bling, the eerie Willow Outfit, Dolly Back Bling, the ominous Blacklight Outfit, and Indigo Wings Back Bling.

Patch Notes for Fortnite v11.10 - Fortnitemares

THE STORM KING CHALLENGES YOU. Squad up with you Friends and face him in the Storm King LTM to stop him from destroying the Island! (Your courage and skill will be rewarded with a special Umbrella.)

Patch Notes for Fortnite v11.10 - Fortnitemares

Fortnitemares has more in store. Sink your teeth into the community-made game Gun Fright, created by community developer BluDrive!

Partner up in this 2v2 showdown and drop into the middle of a fast-paced firefight. Your skill and communication will be tested over multiple rounds.

Patch Notes for Fortnite v11.10 - Fortnitemares


Confront your fears in The Combine.


The management at Kevolution Energy brought back The Combine to determine which employees are worth keeping.

However, The Combine isn’t the same as it was before — an ancient evil has given it a nightmarish feel. Jump in to compete for the fastest time on the leaderboard!

Patch Notes for Fortnite v11.10 - Fortnitemares

Don’t let the name game throw off your party’s game.


Partying up with Friends is much easier when you can find them. No matter what your Friends’ Account name is or how often they change it, you can now assign them a Nickname of your choice!

Nicknames you set are only visible to you.
Issues Addressed


Battle Royale
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Creative
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Save the World
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Mobile
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Ben Walker

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Fortnite v11.31 Patch Notes - Winterfest, Battle Lab, More

Fortnite's brand new v11.31 update has released and the patch notes aren't as detailed as usual, but the patch has added some really cool stuff including the previously announced Winterfest event which was not included in the patch notes.

You can view the patch notes below.

Winterfest Trailer is also now available. The event will begin shortly.

The Winterfest Event trailer!

:)
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)

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— FortTory - Fortnite Leaks & News (@FortTory)
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Introducing Battle Lab:

  • Jump into your own Battle Royale island and set the rules! Select from favorite LTM loot pools, set up combat scenarios with the new Bot Grenades, and create your own mode by setting options like gravity and fall damage.
  • Fill your game with up to 15 friends on your own island, or matchmake with default options in a public Battle Lab.

New home for Playground:

  • Looking for Playground? We’ve incorporated Playground under Creative. Play Creative maps with others by queuing for Creative and choosing “Play” instead of “Create.”

We have temporarily disabled the DirectX 12 beta. Thank you for participating — we've gained valuable information. We're going to make some improvements and re-open the doors in early 2020.

Bug fixes:

  • Continued to make improvements regarding FPS drops and hitching on mobile devices.
  • The Fire/Build button on mobile devices is no longer unavailable when the Glider Redeploy button is shown.
  • Resolved an issue involving players being unable to exit the HUD Layout Tool on mobile devices.
  • Resolved an issue involving being able to see the Edit option on enemy walls.
  • The “Eliminations without aiming down sights” Dive! Challenge is now tracking progress properly.
  • Resolved an issue involving the "Join Party" option through "Joinable Parties" not working on controller.
  • The Item Shop countdown timer no longer appears out of sync for different players.
  • Resolved stability issues.

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Kyle Davis

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Patch Notes for Fortnite v11.40 - Sidegrading

After what feels like forever and with the holidays out of the way, Fortnite is finally receiving an update in the form of patch v11.40. Downtime for today's update has already concluded and the patch is live, here's everything you need to know:

  • Introducing Sidegrading: the Heavy Assault Rifle returns.
    • In non-competitive playlists, you can now use Upgrade Machines to “Sidegrade” your Assault Rifle into a Heavy Assault Rifle.
  • Reduced material costs for upgrading weapons at Upgrade Machines.
  • Added the following items to Battle Lab:
    • Flint-Knock Pistol (Common and Uncommon)
    • Shockwave Grenade
    • Impulse Grenade
  • The iPad Pro (2018 release) now supports 120 FPS.
  • Clickable thumbstick buttons (L3 and R3) are now usable on supported iOS controllers.

Bug fixes:

  • Players’ Star Wars Achievements have returned to the Legacy timeline.
  • Resolved an issue involving the “F” key not enabling proper movement after direction was remapped to it.
  • Resolved an issue involving editing quickly causing players to remain in Edit mode.
  • Falling into a Hideout no longer causes the Bolt-Action Sniper Rifle’s crosshairs to disappear.
  • Resolved an issue involving the “Visit different bus stops in a single match” Remedy vs. Toxin Challenge not tracking progress for some bus stops.
  • The Spectrum Contrail again changes colors while in motion.
  • Continued to make improvements regarding FPS drops and hitching on mobile devices.
  • Resolved an issue involving mobile players getting stuck in a loop on the Select Fire Mode screen.
  • Resolved an issue involving console players being unable to progress through the gifting process if they did not have Two-Factor Authentication enabled.

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Kyle Davis

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Patch Notes for Fortnite v11.50 - Launch Pads return & Chaos Physics Engine

The final update of Fortnite Chapter 2, Season 1 is now here with v11.50, featuring Unreal Engine's Chaos physics system and the return of Launch Pads. Along with this there's a new event starting soon, and Epic will be releasing details later today.

Season 2 is expected to launch Thursday, February 20 so stay tuned for teasers and news surrounding that, we're expecting it to be big!

Here's what you need to know about today's patch:

  • The new event starts soon! Check back here later today for more details.
  • In non-competitive playlists, the Launch Pad has been unvaulted.
  • Implemented Unreal Engine’s Chaos physics system, mentioned previously
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    .
    • At launch, our goal is to ensure that Fortnite still feels like what you would expect. We’ll be closely monitoring your feedback from the in-game Feedback tool for any issues you may be experiencing.
    • To report issues via the in-game Feedback tool, select Feedback in the main menu and choose Bug. We encourage you to put “Physics” in the subject line and include a concise message in the body that accurately describes the issue(s) you’re experiencing.
Bug fixes:

  • Resolved an issue involving some players’ completion of the “Search chests in a single match” Chaos Rising Challenge not being saved.
  • The “Earn Gold Scavenger Medals” Rippley vs. Sludge Overtime Challenge now tracks progress properly.
  • The Sidegrading feature is no longer present in competitive playlists. Its presence in these playlists was unintentional, as noted in our
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    .
  • Resolved an issue involving new players on consoles having difficulty matchmaking after first linking their Epic account.
  • Addressed reports of iOS players activating their device’s swipe-up feature when trying to press inventory buttons.

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