Windows
Windows
This year’s Game Developers Conference Europe (GDC Europe) proved that there’s a lot to be excited about if you’re a Windows game developer.
Play Anywhere, Xbox’s Project Scorpio, ID@Xbox – those are just a few of the ways Windows and the Universal Windows Platform (UWP) are making it even easier to build an amazing game with the most advanced features and, most importantly, get people playing.
Alex Teodorescu-Badia, Senior Product Manager for Gaming, Windows Developer Platform, hosted a session about the future of UWP gaming at the event. For those who couldn’t attend in-person, Alex answered questions in a Twitter chat after the session ended.
There, he provided a peek into Microsoft’s plans and roadmap for building the best place for indie game developers on Windows devices including OS-level updates coming this year in Windows, platform-agnostic development approaches, partner tools and engines, and tips on how to maximize your game’s revenue.
Keep reading to see highlights from our #GDCE16 Twitter chat, from virtual reality support in Xbox’s Project Scorpio to the best guides for beginner game developers.
Our Twitter Chat is live! Tweet your questions with & we'll answer as many as we can over the hour.
— Windows Developer (@windowsdev)
Here’s you go ! More info: (And this: )
— Windows Developer (@windowsdev)
Hey , find updates here: (More info: )
— Windows Developer (@windowsdev)
Hi – check out for more info:
— Windows Developer (@windowsdev)
Good question, !
— Windows Developer (@windowsdev)
Glad you asked, ! Check out 's video for more info:
— Windows Developer (@windowsdev)
Game on, !
— Windows Developer (@windowsdev)
Good things come to those who wait, ! Stay up-to-date here:
— Windows Developer (@windowsdev)
And that's the end of our Twitter Chat! Learn more about here:
— Windows Developer (@windowsdev)
As always, tweet us if you have any more questions about game development or becoming a UWP dev!
Play Anywhere, Xbox’s Project Scorpio, ID@Xbox – those are just a few of the ways Windows and the Universal Windows Platform (UWP) are making it even easier to build an amazing game with the most advanced features and, most importantly, get people playing.
Alex Teodorescu-Badia, Senior Product Manager for Gaming, Windows Developer Platform, hosted a session about the future of UWP gaming at the event. For those who couldn’t attend in-person, Alex answered questions in a Twitter chat after the session ended.
There, he provided a peek into Microsoft’s plans and roadmap for building the best place for indie game developers on Windows devices including OS-level updates coming this year in Windows, platform-agnostic development approaches, partner tools and engines, and tips on how to maximize your game’s revenue.
Keep reading to see highlights from our #GDCE16 Twitter chat, from virtual reality support in Xbox’s Project Scorpio to the best guides for beginner game developers.
Our Twitter Chat is live! Tweet your questions with & we'll answer as many as we can over the hour.
— Windows Developer (@windowsdev)
Here’s you go ! More info: (And this: )
— Windows Developer (@windowsdev)
Hey , find updates here: (More info: )
— Windows Developer (@windowsdev)
Hi – check out for more info:
— Windows Developer (@windowsdev)
Good question, !
— Windows Developer (@windowsdev)
Glad you asked, ! Check out 's video for more info:
— Windows Developer (@windowsdev)
Game on, !
— Windows Developer (@windowsdev)
Good things come to those who wait, ! Stay up-to-date here:
— Windows Developer (@windowsdev)
And that's the end of our Twitter Chat! Learn more about here:
— Windows Developer (@windowsdev)
As always, tweet us if you have any more questions about game development or becoming a UWP dev!