Redshift 3.0.16

mitsumi

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Redshift 3.0.16 | 282.8 mb
The Redshift Rendering Technologies development team is pleased to announce the availability of Redshift 3.0.16 is a high-performance production-quality renderer that supports biased rendering techniques for incredibly fast noise-free renders.

Redshift3D Redshift Renderer 3.0.16 - Release Notes:

- [Max] Fixed Altus-OpenCL crash issue
- [Max] Added support for RS Texture map
- [All] Fixed bug introduced in 3.0.14 that could cause a crash when multiple animated MaxonNoise shaders exist in scene
- [All] Fixed Linux-specific crash with tessellation and displacement

Redshift is the world's first fully GPU-accelerated, biased renderer. Redshift renders scenes many times faster than existing CPU-based renderers.

Redshift was designed from the ground up to be a production-strength, biased GPU renderer. "Production strength" means the software is stable/reliable and can handle large datasets, i.e. scenes containing tens or even hundreds of millions of polygons and tens of gigabytes of textures. Redshift can support large datasets that exceed the GPU memory capabilities due to its out-of-core architecture which allows data to efficiently be moved between the CPU and the GPU. "Biased" means allowing artists to tweak shading in non-physical ways and achieving the look they require. It also means being able to approximate certain lighting aspects with less accurate but faster-to-render techniques. "Biased" should not be confused with a lack of physical correctness - which Redshift also supports! It should be interpreted as "better control". And, finally, because Redshift is optimized to run on the GPU, this means it offers all of the above while being albe to render several times faster than its CPU counterparts.

Redshift is tightly integrated with 3d apps. Redshift's deep level of integration means new users will feel right at home. Apart from deep integration, the Redshift plugins also aim to offer a consistent user experience across the supported 3d apps - within the limits of each 3d app, of course. This is important for the reason, what many artists these days find themselves having to jump between different 3d apps, depending on their project's needs.

Lean back and enjoy the latest Redshift demo reel filled with amazing 3D animation, created by 3D artists from around the world.

Redshift Rendering Technologies, Inc. was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain.

Product: Redshift
Version: 3.0.16
Supported Architectures: x64
Website Home Page :
Code:
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Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: *
Size: 282.8 mb

Operating Systems

- Microsoft Windows: 64-bit Windows 7 / 8 / 10

3D Applications Supported

- Autodesk Maya: 64-bit edition. 2014 or later
- Autodesk 3dsMax: 64-bit edition. 2013 or later
- Maxon Cinema4D: 64-bit edition. R16 or later
- SideFX Houdini: 64-bit edition. 15.5 or later
- The Foundry Katana: 64-bit edition. 2.5v4 or later

Minimum

- 8GB of system memory
- Processor with SSE2 support (Pentium4 or better)
- NVIDIA GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
- Single GPU

Recommended

- 16GB of system memory or more
- Core i7 or Xeon equivalent, 3.0GHz or higher
- NVIDIA GPU with CUDA compute capability 5.0 or higher and 8GB of VRAM or more. We recommend an NVIDIA Quadro, Titan or GeForce RTX GPU for hardware-accelerated ray tracing.
- Multiple GPUs

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Code:
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