Solid Angle Maya to Arnold 2.0.2.3 for Maya 2016-2018

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Solid Angle Maya to Arnold 2.0.2.3 for Maya 2016-2018 | 164.6 mb
Solid Angle has released version 2.0.2.3 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.4 core.


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2.0.2.3

Release Date October 3rd, 2017

This bugfix release fixes the following issues:
- A recent regression could prevent batch renders from working properly, when executed from Maya interface.
- When standins are exported without cameras, MtoA shouldn't consider the list of renderable cameras in the scene
- Photometric lights filenames containing maya environment variables weren't expanded
#3186 MAYA_RENDER_DESC_PATH set incorrectly in mtoa.mod
#3179 Standin exports without cameras shouldn't loop over cameras
#3182 Photometric lights path not expanded
5.0.1.4
Bug fixes
#6177 wireframe artifacts when not in raster-space
#6184 MtoA crash when saving a scene using motion blur
#6186 triplanar uses wrong mipmap level for some parts of the object
#6187 triplanar uses overly high res mipmaps
#6192 Crash when removing and recreating a procedural instance
#6202 counter overflow crash in big scanline EXR images
#6203 Camera corruption after substantial foward zooming with kick -ipr m
#6219 photometric_light filename does not support environment variable expansion
#6222 Metallic BSDF albedo is always white
#6174 "host app" metadata item not readable by AiMetadataStoreLoadFromASS

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, (Mac OSX) and Windows.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Solid Angle Maya to Arnold
Version: 2.0.2.3
Supported Architectures: x64
Website Home Page :
Code:
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 or newer
Software Prerequisites: Autodesk Maya 2016 and above
Size: 164.6 mb




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