Update Mondays: 'Spider-Man Unlimited', 'Bad Piggies', 'Cytus', 'Mortal Kombat X', and More

TouchArcade

iPhone Gaming
iPhone Gaming
Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. After last week's deluge, this week is a little on the lighter side. That doesn't mean there aren't some cool updates to look at, though. Of course, you can keep an eye out for updates yourself using AppShopper Social [
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], the watchlist in the TouchArcade App [
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], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!

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Unlike certain co-stars of theirs, the Bad Piggies aren't letting their film success go to their heads. No, their app icon remains intact and totally limbless. Instead, they're sticking with what they do best: building wild contraptions. This update adds 15 new parts to the game to play around with, along with the ability to buy extra scrap using coins.


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The updates have been coming in hot for Sky Force Reloaded, and the developers aren't finished yet. The latest version adds a support aircraft that will help you out in a pinch, a new aircraft to collect that has a new weapon, and an extra bit of incentive to round out your card collection in the form of another new weapon. This update also fixes the issues and bugs that came in the last update, so if you were having problems, you should be good to go now.


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NHN's popular social RPG Crusaders Quest is rolling along with a bagful of new content for players to enjoy. The seventh episode has arrived in the game, bringing with it a new goddess, six new heroes, four new skins, and some new package items. As usual, some tweaks and adjustments have been made to the UI to make everything a little easier on everyone. Still no apostrophe, though. Not sure what to make of the title. Send help.


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Global challenges are officially on in Temple Run 2, allowing you to pit your skills against players around the world. With those challenges naturally come exclusive goodies as prizes, with the first one up for grabs being the Golden Scarab Hat. So hey, hats. Everyone loves those, yes? I mean, I assume so, since every game that gets regular updates seems to add them at some point or another. Maybe that's what I'm missing in life?


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Every once in a while, we get a new RPG release on the platform where the developer seems to constantly add things to it or make adjustments to try and get things just right. Recently, that game has been Dungeons of Chaos Unity Edition. Each update is relatively small, but with one or two hitting every week, they really add up. This time, some additional random encounters have been added to the world map, certain side-spawns have been toned down, chapter 2 monsters have had their evasion skills boosted, and the taunt skill has been made slightly more useful. Naturally, some bug fixes have been done, as well.


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Oh, you might think you're getting new animals in this update. You'd be wrong, however. You only get one new one, and it's an IAP, the Mission Mule. Instead, you get lots of hats! Yes, this update brings a hat system to the game with dozens of pieces of headgear to model. See what I mean about hats? This update also adds new skins for some of the animals, so even they're sporting new duds, so to speak. Be wary, though, as some users are reporting new crashes with this version.


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Ah, the excitement and frustration that comes with a newly-added tier in a game like this. This update adds Diamond Tier characters, so all those old Gold Tier characters you have are officially garbage now. Hellspawn Scorpion, Klassic Raiden, and Ravenous Mileena ring in the new tier, but Gold's not dead yet. Kold War Sub-Zero, Klassic Sonya, and Pharoah Ermac enter the fray as new Gold characters. Oh, and if you missed the Cyber Ninjas the first time around, Cyrax Triborg, Smoke Triborg, and Sektor Triborg are all making returns in a special three-week event.


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Not much to say here other than that this update makes the game playable on iPhones, so it's no longer just an iPad party. Hopefully with this big request satisfied, Obsidian can get to work on adding more content to the game, because I don't think it's quite holding up to what some players have paid at the moment. But you know, it's Obsidian. They're pretty good at leaving things unfinished, so don't be surprised if that happens here. That said, the fact that we've gotten as many updates as we already have is at least slightly encouraging.


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Cytus has a new chapter to play, which as usual is available as an IAP. The chapter contains eight new songs to play, with a new challenge featuring some hidden songs. You're also able to make use of a new calibration feature to help improve the accuracy of your taps for those tough songs. There's also a new sharing function. I don't know anyone that uses that kind of feature without an incentive, but someone must be using it, right? If that person is you, here you are.


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I have to give Gameloft credit. I didn't think they would hold out as long as they did on Venom and the Symbiote costume, but years after Spider-Man Unlimited originally released, they've finally hit the emergency button. This update adds Venom to the game both as a new boss and a playable character. Other new playable characters include She-Venom (which one?), MJ Venom (why?), a new Agent Venom (okay), and Symbiote Spider-Man (I have no snark, these are nice duds). I'm sure we'll be seeing more symbiotes now that the floodgates are open, too. As much fun as it is not giving it the award every time it appears, I'm feeling generous this week. So here you go, Spider-Man Unlimited: your very own highly-coveted Update Mondays Most Spider-Mans of the Week award.


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Nimian Legends Brightridge has always been a pretty game, but there just wasn't a whole lot to do in its world other than gawk at it. Talk about solving a problem with panache, my friends, because the latest update to this game has added a ton of cool stuff. Most importantly, there's now a story mode where you take two different characters through a full adventure made up of dozens of chapters. Apart from that, there are some new effects and filters, new locations, added options, and more. For the price it's going for, you'd be silly not to check this out now.


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Sure, let's look in on this for old time's sake. Candy Crush has kept on adding levels while we weren't looking, and this update throws 15 more on top of the pile. That brings the total to... Great Scott! 1955! Good gravy, that's a lot of Candy Crush. I wish I knew what percentage of players were even in the ball park of hitting these stages. I have a feeling that while it's probably low, it's higher than I would guess. We'll check in again somewhere around stage 3,000.


That about wraps it up for last week's significant updates. I'm sure I've missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I'll be back next Monday to summarize and fill in the blanks. Have a great week!

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