What 'The Last Guardian' creator learned from 'No Man's Sky'

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The video game world is vastly different now than it was in 2007, when Fumito Ueda and his team began working on
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. Nintendo dominated the hardware market with the 3DS and Wii, while the Xbox 360 and PlayStation 3 trailed by millions in console sales. Assassin's Creed, BioShock and Mass Effect debuted, kicking off a fresh round of long-running AAA franchises.

Today, we have the Xbox One, PlayStation 4 and PS4 Pro, and Nintendo is
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from slow sales of the Wii U. Day-one patches are
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, pre-order DLC bundles are standard practice, we're on the ninth Assassin's Creed and, sometimes, indie games are indistinguishable from AAA titles.

This is the brave new world that Ueda will release The Last Guardian into on December 6th. Over the past nine years, he's kept an eye on the video game industry and he knows that the market is volatile. He knows that the industry has changed. Fans are used to a constant barrage of information, trailers, screenshots and interviews about upcoming, high-profile games. Sometimes this marketing strategy works out just fine. And sometimes,
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happens.

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