Boss Key decided to break the rules when it made 'Lawbreakers'

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First-person, team-based shooters like
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, Monday Night Combat
and Team Fortress 2 all share a collection of common tropes. Players typically compete to move payloads or hold objectives, with teams built from a collection of classic character types: medic, tank, soldier and sniper. That's not how it works in Lawbreakers, the
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from Boss Key. According to lead designer Dan Nanni, the genre's conventions made the game feel hamstrung and slow. "The first thing we wound up doing," he said, "was throw all the rules away. Just throw them all away."

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