
You'll be able to configure the galaxy size, victory conditions, technology advancement rate, and more, and the game currently has online multiplayer that can be finished in one sitting (though I don't know if this PC feature will make it to the iOS version). What really makes Falling Stars sound intriguing to me is the diplomatic effects of your decisions; for instance, your decisions on one planet could cause riots on other planets, or you could gain reputation with a planets' inhabitants simply by conquering one of their enemies. If this system actually works as advertised, then it's going to be great fun. I don't have a release date for the game yet, but keep an ear out for more info.