Hitman Episode 3: Marrakesh Launches May 31

PlayStation

PlayStation
On May 31, Io-Interactive invites
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players to delve deep into Marrakesh with the release of the third episode of the game.

The City of Contrasts


Following up on the big fashion show event in Paris and the expansive nature of Sapienza, we knew that Marrakesh had to be something extraordinary. So the team set out to build a location that was both teeming with life and with things to do. Marrakesh has been built with a maze of alleys, a range of souks that line the medina walls, and a fully fletched shisha café. Moving upwards, players can enjoy the shade on the signature rooftop terraces of Marrakesh.

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Just beyond the busy marketplace, you will find an architectural marvel in the shape of the Swedish Consulate building. The very embodiment of minimalistic Scandinavian design, a mix of glass, concrete and wood offering a powerful contrast to the blazing heat just outside its walls.

The mission


As with any Hitman level, Marrakesh promises players the lure of voyeurism and the thrill of infiltration and it’s something we’ve been working hard on getting just right. Offering two targets, the “Gilded Cage” mission challenges players to eliminate private banker Claus Strandberg, holed up inside the secure Swedish Consulate, and army General Reza Zaydan, protected by his elite squad of soldiers at a temporary headquarters in the heart of the city. Both targets will be challenging to reach and both will of course have some entertaining special moments attached to them that will allow players to dole out some poetic justice.

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Tons of new live content


With Marrakesh also comes a lot more live content for players to engage with and the busy markets and locked-down consulate will provide us with great settings for our live features. Episode 3 will has been designed to keep players busy with a wide range of challenges and opportunities and along with an entirely new setting for Contracts mode, Elusive Targets and Escalation Contracts, we are dying to see what you come up with.

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