Joystiq
Joystiq News
Roblox has exploded over the past two years. It's not quite a game and not quite a development platform, allowing players to boot up millions of user-made projects, or create their own games and immediately publish them across all supported platforms. In September 2015, Roblox Corporation it had 6 million monthly players, most of them between the ages of 15 and 22, across PC, Mac iOS and Android. Hundreds of developers were bringing in at least $250 a month selling items and upgrades in their Roblox games, and the ecosystem overall generated $2.5 million for creators.
Yes, that's real-life money.
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