Microsoft Research helped 'Gears of War 4' sound so good

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Popping in and out of cover has been a hallmark of the Gears of War franchise since
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came out in 2006. It hasn't changed much because it didn't need to. What's always been an issue though is how thin the game sounds -- a shortcoming of the underlying tech, Unreal Engine, powering it. But Microsoft owns the series now and has far more money to throw at it than former owners/
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Epic Games did. With help from Microsoft Research, Redmond's Gears of War factory
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found a high tech way to fix that problem. It's called Triton.

Two years ago Microsoft Research's Nikunj Raghuvanshi and John Snyder
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(PDF) titled "Parametric Wave Field Coding for Precomputed Sound Propagation." The long and short of the research is that it detailed how to create realistic reverb effects based on objects in a video game's map, to hear it in action pop on a pair of headphones and watch the video below.

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