One weekend with the 'Destiny 2' beta

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It's easy to think of the original
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as a large-scale, highly polished test run for Bungie's vision of the future of video games. When Destiny came out in September 2014, it was unclear whether an MMO-style first-person shooter could even work on consoles, and it wasn't guaranteed players would be able to reliably connect to the servers over the game's lifetime. We're talking about an online-focused game that landed on the Xbox 360 and PlayStation 3 alongside current-generation consoles, back before Rocket League, Smite or Overwatch invaded the living room. Back when the industry knew something like Destiny was possible, but not whether it would be popular or profitable.

Bungie tweaked Destiny over the game's lifetime, incorporating fan feedback into add-ons like The Taken King and Rise of Iron, and players have stuck around for the ride. Last week, fans got their hands on
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for the first time in an
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across Xbox One and PlayStation 4 -- and though the test was supposed to end over the weekend, it was
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. Now that Bungie has proven Destiny's success, the sequel is a chance to truly push the medium forward and leverage a new ecosystem of connected consoles.

So, what's new in Destiny 2? Engadget associate editor
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and senior reporter
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dive in and report back.

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