News Patch Notes for UEFN v24.30

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Patch Notes for UEFN v24.30

The Patch Notes for version 24.30 of the Unreal Editor for Fortnite have been released, giving us a look at what to expect in today's update.

UEFN

New:

  • We added 366 unique icon textures that can be used on devices that support an Icon Identifier.
  • Improved memory calculation, with an additional feature to navigate with the Browse button through the assets to the Outliner.

Fixes:

  • The Conditional Button now updates the item icons in UEFN for live-edit sessions for icons other than the default icon.
  • The Character Rimlight Intensity setting now renders properly in different settings. You can also turn it off completely.
  • Class Designer devices are no longer marked as needing to be saved when no options were adjusted.

Editor

New:

  • The look and feel of the New Level From Island window now matches the Project Browser.
  • The ocean in imported islands is now located at a fixed height near the origin.
  • The docsUrl property in the .uefnproject file is now exposed inside the Project Browser, and you can now provide URLs to documentation about your islands.

Fixes:

  • Build HLODs generates HLODs without any errors when running UEFN with the Shipping target.
  • You should no longer get stuck on the Preparing phase when there is a large amount of modules present.
  • Fixed the Learn More Memory Management hyperlink in the "Publish Project" dialog box.
  • The project name no longer appears as the Project Title when you convert a Fortnite Creative island to UEFN.
  • Fixed Unreal Revision Control Invalid Project Name sync issue for converted Fortnite Creative islands.
  • Fixed the Unreal Revision Control team-owned projects sync issue for converted Fortnite Creative islands.
  • Fixed the Report Issue button in the Help menu.
  • Fixed the red cube for missing assets not showing up during live edit.
  • Fortnite Creative islands that have been converted in UEFN are now hidden from the Golden Rift.

Verse

New:

  • You can now spawn your custom props with Verse, in addition to being able to spawn predefined Fortnite props. Any custom prop you create will behave the same way as a predefined Fortnite prop, both in code and in the editor when you expose the prop from your Verse-authored devices.
  • Verse TeleportTo now supports setting the full transform, including scale.
  • Added GetViewLocation() to fort_character to get the location where the character is looking or aiming from.

You can now query the state of a fort_character:

  • IsCrouching
  • IsOnGround
  • IsInAir
  • IsInWater
  • IsFalling
  • IsGliding
  • IsFlying
  • You can now use a transform when you call SpawnProp() and MoveTo() with your prop.
  • vector2 and vector3 now have component-wise vector division.

Fixes:

  • Fixed an issue that prevented TeleportTo() and MoveTo() with props from completing successfully.
  • Fixed an issue where dynamically spawned props were sometimes incorrectly removed from the world.
  • Fixed an issue in prop quota calculation.

Tools

Fixes:

  • There is now a check to make sure that the VS Code workspace that was written out from UEFN has a settings field first before attempting to read from it.

Creator Portal

New:

  • Banner to alert creators to manage projects as Listed or Unlisted for Creator Page visibility purposes.

Fixes:

  • There are many publishing flow fixes across backend systems and services that reduce instances of trouble when attempting to publish projects.
  • Auto-Activate release feature now works as expected.
  • "Oops!" UI state and automatic rejection/resubmission for projects where content review is taking too long (12h+)has been fixed.
  • Empty state for the Projects page when there are no projects visible has been fixed.
  • Projects can no longer have ownership transfers initiated when a release is pending.
  • Creators can now transfer a project back to No Team (Just Me).
  • Team Member list is now divided into separate Active and Pending sections.
  • Improvements have been made to project page presentation and visibility.
  • Improved error messaging.
  • Updates and improvements to localization and UI have been made.

Unreal Revision Control

Fixes:

  • Fixed an issue causing automatic polling for new snapshots to stop working after the Sync Latest button is used.
  • Fixed an issue that caused a warning message to appear informing the user Unable to Check Out From Revision Control! if the user tries to perform a check-out operation on a file they already have checked out.
  • Fixed issue causing the checked-out/added state of Verse files to display in the Verse explorer.
  • Fixed an issue that caused unsuccessful deletion of a local file after a user who has auto-checkout disabled saves a deletion of a file checked out by a collaborator.

More changes will arrive with UEFN's v24.40 update in two weeks.



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