Rocket League will remove player-to-player item trades in December

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Rocket League’s player-to-player trading is going away. Developer Psyonix announced Tuesday that peer transactions will be removed from the title on December 5 at 4PM PST. The beloved feature added a game-outside-the-game element as players sought trade partners, often using third-party websites to find suitable swaps. Psyonix says it will consider those sites “fraudulent” moving forward.

Psyonix wrote that the decision was based on parent company Epic Games’
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, which ban sales and only allow in-game trades. “We’re making this change to align with Epic’s overall approach to game cosmetics and item shop policies, where items aren’t tradable, transferrable, or sellable,” the
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reads. However, Psyonix hints at the game’s automobiles appearing in other titles. “This opens up future plans for some Rocket League vehicles to come to other Epic games over time, supporting cross-game ownership.”


The fan response on social media was swift and fierce. “They really want this game to die, huh,”
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u/DshadoW10 on Reddit. “This is absolute bs,” added u/MuskratAtWork. “Still z e r o communication or care for the community at all. Just a cash grab at this point. All [they] care about is selling product and items and no care at all for the health of gameplay or the community.”

Users on X (formerly Twitter) weren’t exactly thrilled either:

i thank god every day that I'm at least not this brain dead

— ً (@Volterohh)
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Psyonix
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from Rocket League in 2019 after many of gaming’s most prominent companies
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of receiving rare items. The (not quite) loot boxes
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with a more transparent design. At the time, Psyonix and Epic said items from post-game drops
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.

Epic Games, which
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in 2019, recently
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. “This was a survival move that was necessary,” CEO Tim Sweeney said of the company’s “financial problems,” which began over the summer. In response, the Fortnite creator
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for non-gaming uses.

This article originally appeared on Engadget at
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