Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 (Mac OSX)

Trust_Uploader

Active Member
72acf6f30204b2189ca166d729cab93e.jpg


Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 | macos | 135 MB
Solid Angle has released version 2.0.2.3 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.4 core.


Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

Requirements : (Mac OSX) 10.8 and later

Home Page :
Code:
Please, Log in or Register to view codes content!



Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live
Code:
Please, Log in or Register to view codes content!
 

Users who are viewing this thread

Top