Square Enix Montreal gets what makes mobile games great

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Apple recently named Lara Croft Go its
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, and deservedly so. But the back-to-basics 2D puzzler wasn't developer Square Enix Montreal's first stab at mobile gaming. The studio was initially formed to work on a now-cancelled Hitman project for consoles and then transitioned to making premium smartphone and tablet games.

Since releasing
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the team has been quietly kicking a lot of ass in the space, launching the excellent
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and
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within roughly two months of each other. It's this type of repeat success that's afforded lead programmer Antoine Routon and his mobile-exclusive team at Square Enix Montreal the freedom to tinker with publisher Square Enix's biggest properties in fresh ways.

"We have a lot of creative freedom we acquired by delivering good games," he says. "What's the opposite of street cred? Exec cred?" he asks, laughing.

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