'Telling Lies' and the new nonlinear narrative

Joystiq

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The gameplay in Sam Barlow's critically acclaimed indie Her Story involved little more than Googling. Positioned in front of a mid-'90s computer desktop, your job was to sift through a database of nearly 300 short videos of police interrogations to deduce how a murder took place and why.

There was only one actor, the interview room setting barely changed and your sole method of interacting with the game was by keying in search terms that connected to interview transcripts. Yet trawling through clips, attending to the slightest testimonial discrepancies and details, then revisiting previous scenes in light of your new information was compelling. Her Story took the ostensibly passive idea of observing and listening and made them feel
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-- no shooting, jumping or fetch quests necessary.

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