'The Last of Us Part II’ preview: Vengeance and vulnerability

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It's been years since I've felt so vulnerable playing The Last of Us. While I've finished the original game several times, this is my first time playing the upcoming sequel. I'm stalking my way through the suburbs of Seattle on a revenge mission, and things are getting dire — no health packs, no shotgun shells, just a knife, a revolver, far too few bullets and far too many enemies on my tail.

But let's back up a bit. At the exact moment Sony announced The Last of Us Part II's
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, I was playing the game at a preview event in Los Angeles. The demo I was handed consists of two disconnected sequences. Developer Naughty Dog explained that the Seattle segment comes after a traumatic event that sets Ellie -- Part II's protagonist -- off from her home in Jackson, Wyoming.

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